得意分野や経歴に関わらず、アートに対する熱意や学習意欲、そしてゲーム業界に貢献した
いという熱いハートを持っている人を私たちは待っています。
コミュニケーションが得意だったり、積極性があったり、チームワークが好きだったり…そ
して何より、情熱がある人、大歓迎です!
職種
MODELING
SENIOR ENVIRONMENT MODELING ARTIST
Requirement
- Well-developed communication skills and expressiveness with a good team player work ethic.
- Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.
- Ability to create variety & high-quality environment / level within the technical constraints and artistic direction.
- Ability to demonstrate & execute multiple art styles.
- Resourcefulness in problem-solving & excellent understanding of optimization techniques.
- Ability to mentor & nurture team members.
Bonus Skill
- Understanding of composition and visual storytelling.
- Understanding of gameplay and level design knowledge.
Responsibilities
- Share knowledge within the team, advise and mentor more junior members of the team.
- Proactively demostrate to the team & deliver game-ready assets with benchmark quality.
- Efficiently communicate & collaborate with project managers on scheduling.
- Integrate assets into the game engine & find solutions that adhere to the style guide.
- Find balance between the technical and artistic contraints of each project.
- Support the Lead Environment Artist and Senior Artist in any necessary tasks and duties.
- Document best practices / workflow & share knowledge to the team.
SENIOR CHARACTER MODELING ARTIST
Requirement
- Well-developed communication skills and expressiveness with a good team player work ethic.
- Excellent understanding in both hard surface & organic sculpting & modeling techniques.
- Excellent understanding of human/animal anatomy, human facial , folds & drapery.
- Understanding of fur & hair grooming software such as Xgen or Ornatrix & Fibershop.
- Understanding of cloth simulation software such as Marvelous Designer
- Ability to demonstrate & execute multiple art styles.
- Resourcefulness in problem-solving & excellent understanding of optimization techniques.
- Ability to mentor & nurture team members.
Bonus Skill
- Understanding of Unreal Engine Character Setup.
- Understanding of Character Facial Blendshape.
Responsibilities
- Create model & texture for the character & prop assets based on references / concept design.
- Share knowledge within the team, advise and mentor more junior members of the team.
- Proactively demostrate to the team & deliver game-ready assets with benchmark quality.
- Efficiently communicate & collaborate with project managers on scheduling.
- Integrate assets into the game engine & find solutions that adhere to the style guide.
- Find balance between the technical and artistic contraints of each project.
- Support the Lead Character Artist and Technical Artist in any necessary tasks and duties.
- Document best practices / workflow & share knowledge to the team.
ENVIRONMENT MODELING ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Ability in both hard surface & organic modeling techniques with modular level construction knowledge.
- Good knowledge of Substance Designer, Substance Painter, Zbrush & Photoshop.
- Good knowledge of optimization techniques to maintain performance requirements.
- Being agile & flexible with new ideas, being open to direction and iterations.
- Able to manage & organize work to meet the deadlines.
Bonus Skill
- Understanding of composition and visual storytelling.
- Understanding of gameplay and level design knowledge.
Responsibilities
- Create model & texture for the environment assets based on references / concept design.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
- Understand, interpret & address feedback from lead / counterpart to improve production quality.
- Generating UVs & topology as well as LOD decimation with map baking for the assets.
- Integrate assets into the game engine & find solutions that adhere to the style guide.
CHARACTER MODELING ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Ability in both hard surface & organic modeling techniques.
- Good knowledge of Substance Designer, Substance Painter, Zbrush & Photoshop.
- Good knowledge of human anatomy, human facial & posing characters.
- Being agile & flexible with new ideas, being open to direction and iterations.
- Able to manage & organize work to meet the deadlines.
Bonus Skill
- Understanding of fur & hair grooming software such as Xgen or Ornatrix.
- Understanding of cloth simulation software such as Marvelous Designer.
Responsibilities
- Create model & texture for the character & prop assets based on references / concept design.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
- Understand, interpret & address feedback from lead / counterpart to improve production quality.
- Generating UVs & topology as well as LOD decimation with map baking for the assets.
- Integrate assets into the game engine & find solutions that adhere to the style guide.
MATERIAL ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Good understanding of physically-based rendering & shader for real-time workflow.
- Good observation, aesthetic sensitivity & a keen eye for the subtlest of details.
- Good knowledge of Maya, Zbrush & Substance Painter.
- Ability to work with a wide range of styles from realistic to stylized.
Bonus Skill
- Dynamics material in Unreal blueprint or other game engines.
- Procedural pattern / texture creation with Houdini.
Responsibilities
- Study concept art & research references to develop the artistic vision & set texture priorities.
- Create tileable and procedural textures / materials in Substance Designer, Substance Painter.
- Integrate tileable and procedural textures / materials in game engine.
- Work closely with environment & level artist to understand the environment needs.
- Work with Technical artist to develop material sets.
- Collaborates with the key contributors to build, organize & maintain the material library.
DESTRUCTIBLE/FG ARTIST
Requirement
- At least 1 shipped title as a Destructible Artist.
- Strong communication & problem-solving skills.
- Great eye & sense for environment animation.
- Extensive experience with Maya Dynamics including cloth.
- Solid foundation & experience with Maya modeling & UV tools.
Bonus Skill
- Experience with Houdini / Havok or similar packages.
- Understanding of real-time physics system & real-time VFX.
- Well-versed with one or more scripting / programming languages.
Responsibilities
- Break up environment geometry & run dynamic simulations of their destruction.
- Preserve existing UV information & generate new UVs as needed after fragmenting the geometry.
- Ensure that dynamic effects run within established game-engine operating parameters, & scaling level of detail as needed to accomplish this.
- Coordinate with Environment Artists to seamlessly integrate dynamic effects into environments.
- Work closely with designers, VFX artists to fine-tune the timing of complex interactive dynamic effects.
LIGHTING
SENIOR LIGHTING ARTIST
Requirement
- Been through multiple AAA development cycles as Lighting Artist / Project Lead.
- Well-developed communication skills and expressiveness with a good team player work ethic.
- Excellent Understanding of PBR lighting theory, industry lighting/rendering tools & technological capabilities.
- Excellent understanding of game lighting pipeline, dependencies, and overall scope of the project.
- Ability to create variety & high-quality lighting for gameplay levels & cinematics within the technical constraints and artistic direction.
- Resourcefulness in problem-solving & excellent understanding of optimization techniques.
- Excellent leadership & mentoring abilities.
- Excellent understanding of at least 1 game engine.
- Excellent understanding of material/shader creation & node based workflow.
Bonus Skill
- Film/Video production lighting setup knowledge/experience.
- Photography/Videography experience.
- Pre-render & compositing experience.
Responsibilities
- Create lighting for gameplay levels & cinematics according to the visual style guide & art direction.
- Provides artistic & technical directions to artists within the scope of the project.
- Efficiently communicate & collaborate with project managers on scheduling.
- Work closely with art director to develop lookdev along with technical artists.
- Support the Lead Artist and Senior Artist in any necessary tasks and duties.
- Develop best practices / workflow & share knowledge to the team.
- Support recruitment by involving interview & training new joiners ; planning, allocating tasks.
- Develop & improve management systems for the lighting department.
LIGHTING ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Passionate & good understanding of color space, composition, color theory & have a strong sense of light & shadow.
- Good understanding of modern lighting techniques & physically-based materials for game engine.
- Good understanding of visual mood / aesthetics and ability to communicate ideas.
- Ability to find creative solutions for performance optimizing pipeline.
- Ability to recreate the lighting & mood based on concept / art direction.
Bonus Skill
- Film/Video production lighting setup knowledge.
- Photography knowledge.
- Understanding of node-based workflows.
Responsibilities
- Create lighting for game environments according to the visual style guide & art direction.
- Create lighting for in game cinematic cut scenes according to art direction and story scenario.
- Collaborate across departments to help define and execute the lighting direction for the project.
- Work closely with technical artist to meet the good balance between visual quality & performance requirements.
- Design, implement and maintain internal lighting pipeline.
- Research on new lighting tools & techniques to create more efficient & visually appealing environments.
TECH
RIGGER
Requirement
- Strong knowledge in Rigging & Skinning in Maya & Motionbuilder.
- Proactive in troubleshooting & problem-solving
- Good understanding of technical direction & requirements.
- Open-minded in learning relevant software, pipeline & workflow.
- Ability to adapt to new workflow/projects in the shortest amount of time.
Bonus Skill
- Knowledge of using Unreal Engine.
- Experience in scripting tools (Mel/Python/C++) with extensive knowledge in Maya.
Responsibilities
- Create relevant tools for different projects based on the art & technical requirement.
- Proactively communicate to create tools for improvement of efficiency and productivity.
- Understand, interpret & address feedback to improve production quality through iterative process.
GAME PROGRAMMER
Requirement
- Strong knowledge in C++ & Unreal Engine
- Proactive in troubleshooting & problem-solving
- Good understanding of designer direction & requirements.
- Open-minded in learning relevant software, pipeline & workflow.
- Ability to adapt to new field or system in the shortest amount of time.
Bonus Skill
- Basic knowledge of art technical term.
- Experience in other scripting languages like Python, C#.
- Basic of 3D space maths and physics related understanding.
Responsibilities
- Work closely with multiple department to understanding their vision.
- Ensuring that the game design is fully implemented and performs as expected.
- Designing and implementing efficient and maintainable code.
- Able to understand and modify other teammate code when is needed.
UI PROGRAMMER
Requirement
- Knows Unreal, both C++ and Blueprints.
- Strong knowledge with UI system and methodology.
- Extensive knowledge of input handling.
- Good understanding of designer direction & requirements.
Bonus Skill
- Familiar with both PC and Console games and UI/UX.
- Knows how to handle Unreal materials.
- Knows how to use image processing apps like Photoshop or Illustrator.
- Understanding multiple platform input handling will be a plus
- Knowledge of animating UI.
Responsibilities
- Create a robust overarching UI system that designers can use to freely design the UIs that are needed.
- Need to work together with other departments to ensure the UI/UX system fulfills the needs of those systems.
- Creating some front-facing UI assets for prototyping phase.
- Working on non-UI/UX related programming stuff if needed.
ANIMATION
SENIOR ANIMATOR
Requirement
- Advanced in skills & softwares that is relevant to your experience.
- Clear & constructive communication.
- Capability in leading a team of +/- 5 ; with a balance team composition.
- Understand & aligned with company vision.
- 4~6 years working experience in relevant industry.
- Able to lead initative.
Responsibilities
- Completing task on time & on quality
- Create benchmark for internal teammates/ pitching for external counterpart.
- Contribute in project & team related meetings/discussion.
- Coaches & shares junior/ teammates your accumulated working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Mentor candidates in a recruitment process.
ANIMATOR
Requirement
- Good understanding of basic animation principles.
- Extensive knowledge with Animation Tools.
- Open minded in learning any kind of relevant software, pipeline and workflow.
- Passion for any kind of animations styles.
- Understand directions from senior/ project leads.
- Adapt to a new workflow/ projects in the shortess amount of time.
Responsibilities
- Create animations for different types of projects.
- Animation output on time within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willingness to work through iterative process.
VFX
SENIOR VFX
Requirement
- Advance understanding on timing & Impact for Effect
- Advance Knowledge of VFX in Unity/Unreal Engine
- Able to create FX using DCC packages(Maya, Houdini, 3DSMax, Blender, etc) .
- Self-motivated & have a passion for games FX.
- Capable of taking care of a small group of teammates
- 4~6 years of working experience in the relevant industry
- Understand & align with the company’s vision.
Bonus Skill
- Having basic coding knowledge.
Responsibilities
- Completing task on time & on quality
- Create benchmark for internal teammates
- Contribute in project & team related meetings/discussion.
- Coaches & shares junior/ teammates your accumulated working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Mentor candidates in a recruitment process.
VFX
Requirement
- Good understanding on timing & Impact for Effect.
- Knowledge of VFX in Unity/Unreal Engine.
- Able to create FX using DCC packages(Maya, Houdini, 3DSMax, Blender, etc) .
- Self-motivated & have a passion for games FX.
Bonus Skill
- Having basic coding knowledge.
- Prior experience in the relevant field.
Responsibilities
- Create real-time VFX in game engine & optimizing it.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
- Receptive to constructive feedback and willingness to work through iterative process.
CONCEPT
SENIOR CONCEPT ARTIST
Requirement
- Advanced in skills & softwares that are relevant to your experience.
- Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
- Clear & constructive communication.
- Capable of taking care of a small group of teammates.(cross-department, motivation, result/quality, health)
- 4~6 years of working experience in the relevant industry
- Understand & align with the company’s vision.
Bonus Skill
- Have good Blender knowledge or good knowledge in any 3D software.
- Basic understanding of game production pipeline.
Responsibilities
- Completing task on time & on quality ; create benchmark for internal teammates/pitching for external counterpart.
- Contribute in project & team related meetings/discussion.
- Coaches & shares junior/teammates your accumulated helpful working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Able to Lead a team of +/- 3 ; with a balance team composition.
- Mentor candidates in a recruitment process.
- Capable to represent company to communicate with client.
CONCEPT ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Possess a strong sense of design and ideation.
- Strong in design principles such as anatomy, form, shapes and perspective.
- Open-minded in learning any kind of relevant software, pipeline and workflow.
- Passionate & interested in any kind of art style & subject matter.
- Understands direction from senior/project leads.
- Being Adaptive to new workflow/projects.
Bonus Skill
- Have basic knowledge in Blender or any 3D software.
Responsibilities
- Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
- Output production-ready and practical concepts and design within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willingness to work through iterative process.
SENIOR ENVIRONMENT CONCEPT ARTIST
Requirement
- Passionate in Environment art.
- Well developed communication skills and expressiveness with good team player work ethic.
- Strong in design principles such as composition, perspective, Lighting, colour, texture, value and visual storytelling.
- Ability to create variety & high quality environment related concept art.
- Ability to demonstrate & execute multiple art styles.
- Resourcefulness in problem solving.
- Ability of mentoring & nurturing team members.
- 4~6 years working experience in relevant industry.
- Understand & aligned with company vision.
Bonus Skill
- Have good Blender or any 3D software knowledge.
- Understanding of gameplay and level design knowledge.
- Familiarity with game engines (e.g. Unity & Unreal).
Responsibilities
- Completing task on time & on quality; create benchmark for internal teammates/pitching for external counterpart.
- Contribute in project & team related meetings/discussion.
- Efficiently communicate & collaborate with project managers on scheduling.
- Coaches & shares junior/teammates your accumulated helpful working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Able to Lead a team of +/- 3 ; with a balance team composition.
- Mentor candidates in a recruitment process.
- Support the Lead Environment Artist and Senior Artist in any necessary tasks and duties.
- Evaluate and document software, tech and tools to help identify opportunities for pipeline improvement.
ENVIRONMENT CONCEPT ARTIST
Requirement
- Passionate in Environment art.
- Self-motivated with good team player work ethic.
- Possess strong sense of design and ideation.
- Strong in design principles such as composition, perspective, lighting, color, texture, value, and visual storytelling.
- Open-minded in learning any kind of relevant software, pipeline, and workflow.
- Understand directions from senior/ project leads.
- Able to manage and organize work to meet deadlines.
Bonus Skill
- Have basic Blender knowledge or basic knowledge in any 3D software.
- Basic understanding of Game level design pipeline.
Responsibilities
- Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
- Output production-ready and practical concepts and design within the quoted timeline of the project.
- Receptive to constructive feedback and willingness to work through iterative process.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
UI/UX ARTIST
Requirement
- Knowledge in Photoshop, Adobe Illustrator, familiar with prototyping and has graphic design fundamentals.
- Able to work in a team where each teammate has different requirements for item delivery.
- Willing to learn and adapt to different game project workflows.
- Passionate about UI/UX, whether in games or web design.
- Able to do adjustments and cleanup work for in-game final item preparation.
- Willing to take initiatives and propose solutions for game related issues.
- Able to communicate and do follow-ups with teammates.
Bonus Skill
- Extensive knowledge with Adobe Illustrator and able to make clean layouts/assets.
- Familiarity with file handling and blueprints in Unreal Engine is not required, but it will help to smooth things out between the candidate’s and the programmers’ workflow.
- Drawing skills are a plus, for handling more detailed assets.
- Familiarity with file handling and blueprints in Unreal Engine is not required, but is a plus.
Responsibilities
- Create artwork, sprites, textures, and icons based on the theme of the game project.
- Make mockups for different menus and in-game screens, able to discuss together with the team for the best results.
- Working together with programmers to deliver them the required UI graphics in a timely manner.
- Clean up files after approval and prepare them as game assets.
- Check on UI/UX functionality on a regular basis, iron out any problems with UI/UX issues in-game.
SUPPORT
PROJECT MANAGER
Requirement
- In-depth understanding of Games and Art Production Pipeline.
- Knowledge in game development or other relevant field is required.
- Self-motivated with good team player work ethic.
- Have at least 3 years of relevant experience in Production Management.
- Excellent communication and problem solving skills.
- Experience in managing multiple teams.
- Have knowledge in using Project Management tools (MS Office / Spreadsheet / JIRA / ShotGrid, etc).
- Understanding of Agile and Waterfall Project Management is a plus.
Responsibilities
- Lead and support projects from establishment to delivery, ensuring clear project requirements are delivered to the team with appropriate communication, documentations, and setups.
- Identify the requirements and allocate right resources to the right place to ensure the optimized and efficient production while enabling team’s growth.
- Implement documentation, tools, methods to keep track of the knowledge management, communication, collaboration process, productivity, and efficiency.
- Implement project compliance standards.
- Collaborate with project coordinators and project leads to monitor the progress, manage the changes, identify critical issues, and provide solutions to keep the delivery on track.
- Collect, analyse, and use the data efficiently to advice project decisions.
PROJECT COORDINATOR
Requirement
- Self-motivated with good team player work ethic.
- Knowledge in game development or other relevant field is required.
- Excellent communication and problem solving skills.
- Have basic knowledge of MS Office and Spreadsheet.
Responsibilities
- Understand the scope correctly and reflect in the planning of the schedule.
- Check the production regularly and provide solutions to deliver the best product on time.
- Record the process with good details in a neat format.
- Analyse the record to identify the project / team’s strength, style, tendencies, and improvements.
- Identify the risks and issues that may tie in with any suggestions or decisions, highlight them to the right people at a timely manner.
- Be an accountable support for the teammates with clear and respectful communication.
- Be an excellent partner with counterparts to develop and maintain the trust.
IT SUPPORT
Requirement
- Familiar with Microsoft based products.
- Basic knowledge of Desktop hardware/software management.
- Versed in maintenance/diagnosis tools.
- Good knowledge of networks, protocols and IT Security.
- Able to work independently and autonomously.
- Strong learning capability and commit to self-development.
- Able to setup and maintain game development specific tools and systems (perforce, game engines etc)
- Knowledge of scripts is a plus (Batch files, VBScript).
GRAPHIC DESIGNER
Requirement
- Proficient in Adobe Photoshop, Illustrator, understands graphic design fundamentals.
- Able to communicate and do follow-ups with teammates regularly.
- Experienced in managing social media assets and content creation.
- Ability to sketch / draw is a requirement.
Bonus Skill
- Knowledge in InDesign is appreciated.
Responsibilities
- Create artwork, social media posts, illustrations, and marketing assets for the company’s IP.
- Able to multi-task and stay on schedule.
- Must be prepared to work in a fast-paced environment.
- Able to work independently and communicate regularly with teammates to keep things organized.
採用の流れ
応募
ポートフォリオを添えてご応募ください。ウェブサイトやアートステーションなどのデジタルポートフォリオでも構いません。また、応募される職種に関連する資料が他にもあれば是非一緒にご送付ください。
アンケート
応募者の方の人となりを理解する為アンケートにお答え頂きます。従業員としての適性を見る目的ではなく、あなた個人の価値や応募の動機をより詳しく知ることであなたが私たちのチームにどの様に貢献でき、どの様にチームと共に成長していけるかを知りたいのです。
面接
選考通過者と面談を行います。
課題評価
実務に近い形の模擬課題を行います。双方のことを更に良く知るきっかけを作ると共に、応募者の方がチームに馴染めるきっかけを作るというのも狙いの一つです。
最終選考
選考内容は二営業週以内にご連絡いたします。
合格
おめでとうございます!今日からあなたもパッションリパブリックの一員です。