得意分野や経歴に関わらず、アートに対する熱意や学習意欲、そしてゲーム業界に貢献したいという熱いハートを持っている人を私たちは待っています。コミュニケーションが得意だったり、積極性があったり、チームワークが好きだったり…そして何より、情熱がある人、大歓迎です!
職種
MODELING
MODELING ARTIST
Requirement
- Extensive knowledge in Maya, Zbrush and Real-time Rendering software.
- Open minded in learning any kind of relevant software, pipeline and workflow.
- Passionate in any kind of modeling styles and subject matters.
- Good understanding of basic PBR workflow, shape and design for simple asset creation.
- Understand directions from senior / project leads.
- Adapt to a new workflow / projects effectively.
Bonus Skill
- Understanding of lowpoly baking for real time render.
- Understanding of basic setup in Unreal Engine.
Responsibilities
- Create in-game modeling assets for different types of projects.
- Output assets on time within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willing to work through iterative process.
MATERIAL ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Good understanding of physically-based rendering and shader for real-time workflow.
- Good observation, aesthetic sensitivity and a keen eye for the subtlest of details.
- Good knowledge of Maya, Zbrush and Substance Painter.
- Ability to work with a wide range of styles from realistic to stylized.
Bonus Skill
- Dynamics material in Unreal blueprint or other game engines.
- Procedural pattern / texture creation with Houdini.
Responsibilities
- Study concept art and research references to develop the artistic vision and set texture priorities.
- Create tileable and procedural textures / materials in Substance Designer, Substance Painter.
- Integrate tileable and procedural textures / materials in game engine.
- Work closely with environment and level artist to understand the environment needs.
- Work with Technical artist to develop material sets.
- Collaborates with the key contributors to build, organize and maintain the material library.
TECH
RIGGING ARTIST
Requirement
- Strong knowledge in Rigging and Skinning in Maya and Motionbuilder.
- Good understanding of technical direction and requirements.
- Knowledge of using Unreal Engine.
- Experience in scripting tools (Mel/ Python/ C++) with extensive knowledge in Maya.
- Proactive in troubleshooting and problem solving.
- Open minded in learning relevant software, pipeline and workflow.
- Ability to adapt to new workflow/ projects in the shortest amount of time.
Responsibilities
- Create relevant tools for different projects based on the art and technical requirement.
- Proactively communicate to create tools for improvement of efficiency and productivity.
- Understand, interpret and address feedback to improve production quality through iterative process.
GAME ENGINEER
Requirement
- Strong knowledge in C++ and Unreal Engine
- Proactive in troubleshooting and problem-solving
- Good understanding of designer direction and requirements.
- Open-minded in learning relevant software, pipeline and workflow.
- Ability to adapt to new field or system in the shortest amount of time.
Bonus Skill
- Basic knowledge of art technical term.
- Experience in other scripting languages like Python, C#.
- Basic of 3D space maths and physics related understanding.
Responsibilities
- Work closely with multiple department to understanding their vision.
- Ensuring that the game design is fully implemented and performs as expected.
- Designing and implementing efficient and maintainable code.
- Able to understand and modify other teammate code when is needed.
UI ENGINEER
Requirement
- Knows Unreal, both C++ and Blueprints.
- Strong knowledge with UI system and methodology.
- Extensive knowledge of input handling.
- Good understanding of designer direction and requirements.
Bonus Skill
- Familiar with both PC and Console games and UI/UX.
- Knows how to handle Unreal materials.
- Knows how to use image processing apps like Photoshop or Illustrator.
- Understanding multiple platform input handling will be a plus
- Knowledge of animating UI.
Responsibilities
- Create a robust overarching UI system that designers can use to freely design the UIs that are needed.
- Need to work together with other departments to ensure the UI/UX system fulfills the needs of those systems.
- Creating some front-facing UI assets for prototyping phase.
- Working on non-UI/UX related programming stuff if needed.
TECHNICAL ARTIST
Requirement
- Strong understanding of 3D and game development pipeline.
- Highly proficient in one or more of the following subjects: (DCC) Pipeline, ProcGen, Simulation/Physics, Material & Rendering, Optimization, VFX, Rigging & Animation.
- Proactive in troubleshooting and problem-solving.
- Good understanding of creative and technical direction requirements with ability to balance between both within technical budget limitations.
- Open-minded in learning relevant software, pipeline and workflow.
- Ability to adapt to new workflow/projects in the shortest amount of time.
- Knowledge of using Unreal Engine and in-game optimization.
- Experience in scripting tools (Mel/Python/C++) with extensive knowledge in Maya, Blender and Houdini.
- Experience with Perforce and/or similar type of software/tools.
Responsibilities
- Collaborate with different departments to provide technical solutions for artistic problems to ensure smooth pipeline and efficient production.
- Create relevant tools / solutions for different projects based on the art and technical requirement while maintaining focus on efficiency and quality.
- Continuously research, analyze and innovate new tech / tools to integrate new concepts into our pipeline.
- Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
ANIMATION
SENIOR ANIMATOR
Requirement
- Advanced in skills and softwares that is relevant to your experience.
- Clear and constructive communication.
- Capability in leading a team of +/- 5 ; with a balance team composition.
- Understand and aligned with company vision.
- 4~6 years working experience in relevant industry.
- Able to lead initative.
Responsibilities
- Completing task on time and on quality
- Create benchmark for internal teammates/ pitching for external counterpart.
- Contribute in project and team related meetings/discussion.
- Coaches and shares junior/ teammates your accumulated working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Mentor candidates in a recruitment process.
ANIMATOR
Requirement
- Good understanding of basic animation principles.
- Extensive knowledge with Animation Tools.
- Open minded in learning any kind of relevant software, pipeline and workflow.
- Passion for any kind of animations styles.
- Understand directions from senior/ project leads.
- Adapt to a new workflow/ projects in the shortess amount of time.
Responsibilities
- Create animations for different types of projects.
- Animation output on time within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willingness to work through iterative process.
VFX
SENIOR VFX ARTIST
Requirement
- Advance Knowledge of VFX in Unreal Engine.
- Advance understanding on timing and Impact for Effect.
- Able to create FX using DCC packages (Maya, Houdini, 3DSMax, Blender, etc).
- Proficient in English, verbal and written.
- Minimum 4 Years of Working Experience in the relevant industry.
- Self-motivated and have a passion for games FX.
- Strong understanding of game VFX with ability to clearly discuss modern trends.
- Impressive communication and strong problem-solving skills.
- Ability to adapt to changes and work under pressure in a given time frame.
- Proven ability to deliver a high-quality result with minimal supervision.
Responsibilities
- Plan, conceptualize, and design VFX assets in pre-production that follows the concept art, storyboards, written descriptions, and scripts.
- Work alongside the team and project stakeholders to deliver real-time in-game VFX assets that are in-lined withthe project’s visual direction and technical specifications.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Clearly communicate updates and communicate timely concerns to the project management team.
- Initiate and participate in knowledge-sharing, problem-solving, and technology research with other team leaders within and/or across projects.
- Inspire and mentor others as a role model of initiative, accountability, and attitude.
VFX ARTIST
Requirement
- Good understanding on timing and Impact for Effect.
- Knowledge of VFX in Unity/Unreal Engine.
- Able to create FX using DCC packages(Maya, Houdini, 3DSMax, Blender, etc) .
- Self-motivated and have a passion for games FX.
Bonus Skill
- Having basic coding knowledge.
- Prior experience in the relevant field.
Responsibilities
- Create real-time VFX in game engine and optimizing it.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
- Receptive to constructive feedback and willingness to work through iterative process.
ART
SENIOR CONCEPT ARTIST
Requirement
- Advanced in skills and softwares that are relevant to your experience.
- Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
- Clear and constructive communication.
- Capable of taking care of a small group of teammates.(cross-department, motivation, result/quality, health)
- 4~6 years of working experience in the relevant industry
- Understand and align with the company’s vision.
Bonus Skill
- Have good Blender knowledge or good knowledge in any 3D software.
- Basic understanding of game production pipeline.
Responsibilities
- Completing task on time and on quality ; create benchmark for internal teammates/pitching for external counterpart.
- Contribute in project and team related meetings/discussion.
- Coaches and shares junior/teammates your accumulated helpful working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Able to Lead a team of +/- 3 ; with a balance team composition.
- Mentor candidates in a recruitment process.
- Capable to represent company to communicate with client.
CONCEPT ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Possess a strong sense of design and ideation.
- Strong in design principles such as anatomy, form, shapes and perspective.
- Open-minded in learning any kind of relevant software, pipeline and workflow.
- Passionate and interested in any kind of art style and subject matter.
- Understands direction from senior/project leads.
- Being Adaptive to new workflow/projects.
Bonus Skill
- Have basic knowledge in Blender or any 3D software.
Responsibilities
- Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
- Output production-ready and practical concepts and design within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willingness to work through iterative process.
SENIOR ENVIRONMENT CONCEPT ARTIST
Requirement
- Passionate in Environment art.
- Well developed communication skills and expressiveness with good team player work ethic.
- Strong in design principles such as composition, perspective, Lighting, colour, texture, value and visual storytelling.
- Ability to create variety and high quality environment related concept art.
- Ability to demonstrate and execute multiple art styles.
- Resourcefulness in problem solving.
- Ability of mentoring and nurturing team members.
- 4~6 years working experience in relevant industry.
- Understand and aligned with company vision.
Bonus Skill
- Have good Blender or any 3D software knowledge.
- Understanding of gameplay and level design knowledge.
- Familiarity with game engines (e.g. Unity and Unreal).
Responsibilities
- Completing task on time and on quality; create benchmark for internal teammates/pitching for external counterpart.
- Contribute in project and team related meetings/discussion.
- Efficiently communicate and collaborate with project managers on scheduling.
- Coaches and shares junior/teammates your accumulated helpful working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Able to Lead a team of +/- 3 ; with a balance team composition.
- Mentor candidates in a recruitment process.
- Support the Lead Environment Artist and Senior Artist in any necessary tasks and duties.
- Evaluate and document software, tech and tools to help identify opportunities for pipeline improvement.
ENVIRONMENT CONCEPT ARTIST
Requirement
- Passionate in Environment art.
- Self-motivated with good team player work ethic.
- Possess strong sense of design and ideation.
- Strong in design principles such as composition, perspective, lighting, color, texture, value, and visual storytelling.
- Open-minded in learning any kind of relevant software, pipeline, and workflow.
- Understand directions from senior/ project leads.
- Able to manage and organize work to meet deadlines.
Bonus Skill
- Have basic Blender knowledge or basic knowledge in any 3D software.
- Basic understanding of Game level design pipeline.
Responsibilities
- Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
- Output production-ready and practical concepts and design within the quoted timeline of the project.
- Receptive to constructive feedback and willingness to work through iterative process.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
LIGHTING
SENIOR LIGHTING ARTIST
Requirements
- Been through multiple AAA development cycles as Lighting Artist / Project Lead.
- Well-developed communication skills and expressiveness with a good team player work ethic.
- Excellent Understanding of PBR lighting theory, industry lighting/rendering tools and technological capabilities.
- Excellent understanding of game lighting pipeline, dependencies, and overall scope of the project.
- Ability to create variety and high-quality lighting for gameplay levels and cinematics within the technical constraints and artistic direction.
- Resourcefulness in problem-solving and excellent understanding of optimization techniques.
- Excellent leadership and mentoring abilities.
- Excellent understanding of at least 1 game engine.
- Excellent understanding of material/shader creation and node-based workflow.
Bonus Skill
- Film/Video production lighting setup knowledge/experience.
- Photography/Videography experience.
- Pre-render and compositing experience.
Responsibilities
- Create lighting for gameplay levels and cinematics according to the visual style guide and art direction.
- Collaborate across departments to help define and execute the lighting direction for the project.
- Provides artistic and technical directions to artists within the scope of the project.
- Efficiently communicate and collaborate with project managers on scheduling.
- Work closely with Art Director and technical artists to meet the good balance between visual quality and performance requirements.
- Support the Lead Artist and Senior Artist in any necessary tasks and duties.
- Develop best practices / workflow and share knowledge to the team.
- Support recruitment by involving interview and training new joiners; planning, allocating tasks.
- Design, implement and maintain internal lighting pipeline.
- Develop and improve management systems for the lighting department.
LIGHTING ARTIST
Requirements
- Self-motivated with good team player work ethic.
- Passionate and good understanding of colour space, composition, colour theory and have a strong sense of light and shadow.
- Good understanding of modern lighting techniques and physically-based materials for game engine.
- Good understanding of visual mood / aesthetics and ability to communicate ideas.
- Ability to find creative solutions for performance optimizing pipeline.
- Ability to recreate the lighting and mood based on concept / art direction.
- Understanding of at least 1 game engine (Unreal Engine).
Bonus Skill
- Film/Video production lighting setup knowledge.
- Photography knowledge.
- Understanding of node-based workflows.
Responsibilities
- Create lighting for game environments according to the visual style guide and art direction.
- Create lighting for in game cinematic cut scenes according to art direction and story scenario.
- Collaborate across departments to help define and execute the lighting direction for the project.
- Work closely with Art Director and technical artists to meet the good balance between visual quality and performance requirements.
- Design, implement and maintain internal lighting pipeline.
- Research on new lighting tools and techniques to create more efficient and visually appealing environments.
DESIGN
COMBAT DESIGNER
Requirements
- 2+ years of experience working as a Combat Designer.
- Passion for action and combat-focused games.
- Ability to convey combat concepts both verbally and through documentation.
- Professional communication skills and the ability to collaborate effectively with team members, including engineering, art, and design teams.
- Capable of independently identifying the root cause of problems and taking action to resolve them.
- Self-driven individual who proactively takes initiative to generate value within the team and studio.
Responsibilities
- Design and develop combat gameplay, including weapons, character movesets, enemy design, AI behaviour, etc, from concept to completion.
- Create and maintain clear and concise documentation for combat-related features and mechanics.
- Collaborate with the Project Manager and various disciplines, including Animation, VFX, Sound Design, Narrative Design, Engineering, Character Art, and more, to ensure all design features are well implemented in the game within the available time and resources.
- You will be part of the Game Design Team, focusing on Combat Design and will be the key point of contact for any related discussions with the wider Game Design and Production-related teams.
- Combat features and assets implementation through state machines, blueprints, and various combat systems.
- Address and integrate feedback from playtests and take action to enhance the combat experience.
- Continuously balance and improve all combat features from the beginning of integration to shipping.
GAME DESIGNER
Requirements
- 0-2 years of experience in the gaming industry.
- Passionate about video games and staying informed about the gaming industry.
- A team player with a positive attitude and an open mind and capable of collaborating with teammates from diverse cultural backgrounds.
- Self-driven and committed to personal development and always seeking opportunities to enhance design skills.
- Good documentation and communication skills, capable of clearly articulating design goals to the team.
- Proficient in English, both verbally and in writing.
Responsibilities
- Design fun and engaging gameplay features that align with the overall game direction.
- Work closely with designers, artists, and programmers to ensure that the game features are well implemented as designed.
- Organize playtesting sessions, collect player feedback, and iterate to make improvements and enhance the overall game experience.
- Ensure the team meets deadlines for delivering design features.
- Ensure the stability and enjoyment of game features through quality control measures.
SUPPORT
PROJECT MANAGER
Requirement
- In-depth understanding of Games and Art Production Pipeline.
- Knowledge in game development or other relevant field is required.
- Self-motivated with good team player work ethic.
- Have at least 3 years of relevant experience in Production Management.
- Excellent communication and problem solving skills.
- Experience in managing multiple teams.
- Have knowledge in using Project Management tools (MS Office / Spreadsheet / JIRA / ShotGrid, etc).
- Understanding of Agile and Waterfall Project Management is a plus.
Responsibilities
- Lead and support projects from establishment to delivery, ensuring clear project requirements are delivered to the team with appropriate communication, documentations, and setups.
- Identify the requirements and allocate right resources to the right place to ensure the optimized and efficient production while enabling team’s growth.
- Implement documentation, tools, methods to keep track of the knowledge management, communication, collaboration process, productivity, and efficiency.
- Implement project compliance standards.
- Collaborate with project coordinators and project leads to monitor the progress, manage the changes, identify critical issues, and provide solutions to keep the delivery on track.
- Collect, analyse, and use the data efficiently to advice project decisions.
HR EXECUTIVE
Requirements
- Participate in various HR process, providing valuable insights for professional development.
- Strengthen internal communication channels and provide timely feedback to superiors, offering constructive suggestions for continuous improvement.
- Maintain up-to-date knowledge of federal and state employment laws, ensuring compliance with all regulatory requirements.
- Maintain a filing system for HR processes, ensuring the accuracy and accessibility of essential documents.
- Respond to human resources-related inquiries promptly, fostering a positive and communicative work environment.
- Assist in developing, implementing, and maintaining HR policies and procedures, aligning them with organizational goals.
- Review and improve benefits by studying and conducting research based on market trends and employee needs.
- Collaborate across functional teams on various HR-related tasks and projects.
- Manage assigned HR projects and ad-hoc duties as assigned.
Responsibilities
- Strong knowledge in Malaysia Statutory Acts (i.e EPF, SOCSO, LHDN, etc.), Employment Act 1955, and other related HR Acts.
- Knowledge of a broad range of human resource strategies and practices, including performance management, training & development, recruitment and employee relations; able to apply these strategies and practices in compliance with employment regulations.
- Minimum 3 years of experience in HR functions.
- Strong English verbal and written communication skills.
- Resourceful, able to meet deadlines, ability to work independently and good team-player.
- Strong organizational skills with excellent attention to details, willingness to develop & learn new skills.
- High integrity, ethical and discreet.
福利厚生や手当など
体は資本
健康第一。そのためにもしっかりケアをしましょう。医療費補助、従業員保険、入院保険、健康診断、ワクチン補助などの健康サポートがあります。
人生を楽しもう
私たちはワークライフバランス実現を支援しており、スポーツ活動などを補助するライフスタイル補助を取り入れています。また専用のイベントチームがチームの絆を深めるような種々のイベントを企画しています。
オフの時間
クリエイティブを充電するため、用事を済ませるため、結婚、大事な家族とのお別れ…時には休暇を取得することも必要です。有給休暇や育児休暇、傷病休暇、忌引きなど様々な休暇を付与しています。
成長を応援
マレーシアのゲーム業界を牽引するという私たちのミッションに必要な知識やスキルは業務に関連する研修やワークショップに参加することでも磨いてもらえます。そのための自己啓発補助があります。
通過点もお祝い
千里の道も一歩から。どんな一歩も祝うに値します。毎月のバースデーパーティーやプロジェクトディナー、忘年会などで喜びを分かち合いましょう!
採用の流れ
応募
ポートフォリオを添えてご応募ください。ウェブサイトやアートステーションなどのデジタルポートフォリオでも構いません。また、応募される職種に関連する資料が他にもあれば是非一緒にご送付ください。
アンケート
応募者の方の人となりを理解する為アンケートにお答え頂きます。従業員としての適性を見る目的ではなく、あなた個人の価値や応募の動機をより詳しく知ることであなたが私たちのチームにどの様に貢献でき、どの様にチームと共に成長していけるかを知りたいのです。
面接
選考通過者と面談を行います。
課題評価
実務に近い形の模擬課題を行います。双方のことを更に良く知るきっかけを作ると共に、応募者の方がチームに馴染めるきっかけを作るというのも狙いの一つです。
最終選考
選考内容は二営業週以内にご連絡いたします。
合格
おめでとうございます!今日からあなたもパッションリパブリックの一員です。