We are always looking for teammates from diverse disciplines and backgrounds who have a passion for art, a great aptitude for learning, and a keen interest in contributing to the game development community. We value good communication skills, self-motivation, teamwork, and most of all, passion!
Career Opportunities
MODELING
SENIOR ENVIRONMENT MODELING ARTIST
Requirement
- Well-developed communication skills and expressiveness with a good team player work ethic.
- Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.
- Ability to create variety and high-quality environment / level within the technical constraints and artistic direction.
- Ability to demonstrate and execute multiple art styles.
- Resourcefulness in problem-solving and excellent understanding of optimization techniques.
- Ability to mentor and nurture team members.
Bonus Skill
- Understanding of composition and visual storytelling.
- Understanding of gameplay and level design knowledge.
Responsibilities
- Share knowledge within the team, advise and mentor more junior members of the team.
- Proactively demostrate to the team and deliver game-ready assets with benchmark quality.
- Efficiently communicate and collaborate with project managers on scheduling.
- Integrate assets into the game engine and find solutions that adhere to the style guide.
- Find balance between the technical and artistic contraints of each project.
- Support the Lead Environment Artist and Senior Artist in any necessary tasks and duties.
- Document best practices / workflow and share knowledge to the team.
ENVIRONMENT MODELING ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Ability in both hard surface and organic modeling techniques with modular level construction knowledge.
- Good knowledge of Substance Designer, Substance Painter, Zbrush and Photoshop.
- Good knowledge of optimization techniques to maintain performance requirements.
- Being agile and flexible with new ideas, being open to direction and iterations.
- Able to manage and organize work to meet the deadlines.
Bonus Skill
- Understanding of composition and visual storytelling.
- Understanding of gameplay and level design knowledge.
Responsibilities
- Create model and texture for the environment assets based on references / concept design.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
- Understand, interpret and address feedback from lead / counterpart to improve production quality.
- Generating UVs and topology as well as LOD decimation with map baking for the assets.
- Integrate assets into the game engine and find solutions that adhere to the style guide.
MODELING ARTIST
Requirement
- Extensive knowledge in Maya, Zbrush and Real-time Rendering software.
- Open minded in learning any kind of relevant software, pipeline and workflow.
- Passionate in any kind of modeling styles and subject matters.
- Good understanding of basic PBR workflow, shape and design for simple asset creation.
- Understand directions from senior / project leads.
- Adapt to a new workflow / projects effectively.
Bonus Skill
- Understanding of lowpoly baking for real time render.
- Understanding of basic setup in Unreal Engine.
Responsibilities
- Create in-game modeling assets for different types of projects.
- Output assets on time within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willing to work through iterative process.
MATERIAL ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Good understanding of physically-based rendering and shader for real-time workflow.
- Good observation, aesthetic sensitivity and a keen eye for the subtlest of details.
- Good knowledge of Maya, Zbrush and Substance Painter.
- Ability to work with a wide range of styles from realistic to stylized.
Bonus Skill
- Dynamics material in Unreal blueprint or other game engines.
- Procedural pattern / texture creation with Houdini.
Responsibilities
- Study concept art and research references to develop the artistic vision and set texture priorities.
- Create tileable and procedural textures / materials in Substance Designer, Substance Painter.
- Integrate tileable and procedural textures / materials in game engine.
- Work closely with environment and level artist to understand the environment needs.
- Work with Technical artist to develop material sets.
- Collaborates with the key contributors to build, organize and maintain the material library.
DESTRUCTIBLE/FG ARTIST
Requirement
- At least 1 shipped title as a Destructible Artist.
- Strong communication and problem-solving skills.
- Great eye and sense for environment animation.
- Extensive experience with Maya Dynamics including cloth.
- Solid foundation and experience with Maya modeling and UV tools.
Bonus Skill
- Experience with Houdini / Havok or similar packages.
- Understanding of real-time physics system and real-time VFX.
- Well-versed with one or more scripting / programming languages.
Responsibilities
- Break up environment geometry and run dynamic simulations of their destruction.
- Preserve existing UV information and generate new UVs as needed after fragmenting the geometry.
- Ensure that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.
- Coordinate with Environment Artists to seamlessly integrate dynamic effects into environments.
- Work closely with designers, VFX artists to fine-tune the timing of complex interactive dynamic effects.
LIGHTING
SENIOR LIGHTING ARTIST
Requirement
- Been through multiple AAA development cycles as Lighting Artist / Project Lead.
- Well-developed communication skills and expressiveness with a good team player work ethic.
- Excellent Understanding of PBR lighting theory, industry lighting/rendering tools and technological capabilities.
- Excellent understanding of game lighting pipeline, dependencies, and overall scope of the project.
- Ability to create variety and high-quality lighting for gameplay levels and cinematics within the technical constraints and artistic direction.
- Resourcefulness in problem-solving and excellent understanding of optimization techniques.
- Excellent leadership and mentoring abilities.
- Excellent understanding of at least 1 game engine.
- Excellent understanding of material/shader creation and node based workflow.
Bonus Skill
- Film/Video production lighting setup knowledge/experience.
- Photography/Videography experience.
- Pre-render and compositing experience.
Responsibilities
- Create lighting for gameplay levels and cinematics according to the visual style guide and art direction.
- Provides artistic and technical directions to artists within the scope of the project.
- Efficiently communicate and collaborate with project managers on scheduling.
- Work closely with art director to develop lookdev along with technical artists.
- Support the Lead Artist and Senior Artist in any necessary tasks and duties.
- Develop best practices / workflow and share knowledge to the team.
- Support recruitment by involving interview and training new joiners ; planning, allocating tasks.
- Develop and improve management systems for the lighting department.
LIGHTING ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Passionate and good understanding of color space, composition, color theory and have a strong sense of light and shadow.
- Good understanding of modern lighting techniques and physically-based materials for game engine.
- Good understanding of visual mood / aesthetics and ability to communicate ideas.
- Ability to find creative solutions for performance optimizing pipeline.
- Ability to recreate the lighting and mood based on concept / art direction.
- Understanding of at least 1 game engine (Unreal Engine).
Bonus Skill
- Film/Video production lighting setup knowledge.
- Photography knowledge.
- Understanding of node-based workflows.
Responsibilities
- Create lighting for game environments according to the visual style guide and art direction.
- Create lighting for in game cinematic cut scenes according to art direction and story scenario.
- Collaborate across departments to help define and execute the lighting direction for the project.
- Work closely with technical artist to meet the good balance between visual quality and performance requirements.
- Design, implement and maintain internal lighting pipeline.
- Research on new lighting tools and techniques to create more efficient and visually appealing environments.
TECH
RIGGING ARTIST
Requirement
- Strong knowledge in Rigging and Skinning in Maya and Motionbuilder.
- Good understanding of technical direction and requirements.
- Knowledge of using Unreal Engine.
- Experience in scripting tools (Mel/ Python/ C++) with extensive knowledge in Maya.
- Proactive in troubleshooting and problem solving.
- Open minded in learning relevant software, pipeline and workflow.
- Ability to adapt to new workflow/ projects in the shortest amount of time.
Responsibilities
- Create relevant tools for different projects based on the art and technical requirement.
- Proactively communicate to create tools for improvement of efficiency and productivity.
- Understand, interpret and address feedback to improve production quality through iterative process.
GAME PROGRAMMER
Requirement
- Strong knowledge in C++ and Unreal Engine
- Proactive in troubleshooting and problem-solving
- Good understanding of designer direction and requirements.
- Open-minded in learning relevant software, pipeline and workflow.
- Ability to adapt to new field or system in the shortest amount of time.
Bonus Skill
- Basic knowledge of art technical term.
- Experience in other scripting languages like Python, C#.
- Basic of 3D space maths and physics related understanding.
Responsibilities
- Work closely with multiple department to understanding their vision.
- Ensuring that the game design is fully implemented and performs as expected.
- Designing and implementing efficient and maintainable code.
- Able to understand and modify other teammate code when is needed.
UI PROGRAMMER
Requirement
- Knows Unreal, both C++ and Blueprints.
- Strong knowledge with UI system and methodology.
- Extensive knowledge of input handling.
- Good understanding of designer direction and requirements.
Bonus Skill
- Familiar with both PC and Console games and UI/UX.
- Knows how to handle Unreal materials.
- Knows how to use image processing apps like Photoshop or Illustrator.
- Understanding multiple platform input handling will be a plus
- Knowledge of animating UI.
Responsibilities
- Create a robust overarching UI system that designers can use to freely design the UIs that are needed.
- Need to work together with other departments to ensure the UI/UX system fulfills the needs of those systems.
- Creating some front-facing UI assets for prototyping phase.
- Working on non-UI/UX related programming stuff if needed.
TECHNICAL ARTIST
Requirement
- Strong understanding of 3D and game development pipeline.
- Highly proficient in one or more of the following subjects: (DCC) Pipeline, ProcGen, Simulation/Physics, Material & Rendering, Optimization, VFX, Rigging & Animation.
- Proactive in troubleshooting and problem-solving.
- Good understanding of creative and technical direction requirements with ability to balance between both within technical budget limitations.
- Open-minded in learning relevant software, pipeline and workflow.
- Ability to adapt to new workflow/projects in the shortest amount of time.
- Knowledge of using Unreal Engine and in-game optimization.
- Experience in scripting tools (Mel/Python/C++) with extensive knowledge in Maya, Blender and Houdini.
- Experience with Perforce and/or similar type of software/tools.
Responsibilities
- Collaborate with different departments to provide technical solutions for artistic problems to ensure smooth pipeline and efficient production.
- Create relevant tools / solutions for different projects based on the art and technical requirement while maintaining focus on efficiency and quality.
- Continuously research, analyze and innovate new tech / tools to integrate new concepts into our pipeline.
- Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
ANIMATION
SENIOR ANIMATOR
Requirement
- Advanced in skills and softwares that is relevant to your experience.
- Clear and constructive communication.
- Capability in leading a team of +/- 5 ; with a balance team composition.
- Understand and aligned with company vision.
- 4~6 years working experience in relevant industry.
- Able to lead initative.
Responsibilities
- Completing task on time and on quality
- Create benchmark for internal teammates/ pitching for external counterpart.
- Contribute in project and team related meetings/discussion.
- Coaches and shares junior/ teammates your accumulated working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Mentor candidates in a recruitment process.
ANIMATOR
Requirement
- Good understanding of basic animation principles.
- Extensive knowledge with Animation Tools.
- Open minded in learning any kind of relevant software, pipeline and workflow.
- Passion for any kind of animations styles.
- Understand directions from senior/ project leads.
- Adapt to a new workflow/ projects in the shortess amount of time.
Responsibilities
- Create animations for different types of projects.
- Animation output on time within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willingness to work through iterative process.
VFX
LEAD VFX ARTIST
Requirement
- Expertise in VFX production using software such as Unreal Engine, Maya, 3D Max, Houdini and similar software.
- Exceptional understanding of the role VFX has in gameplay and knowledge of colour, shape, timing, rhythm, and readability to create compelling, memorable, and performant VFX.
- A strong portfolio showcasing VFX work, demonstrating both technical skills and creative abilities.
- Strong mathematical foundation to collaborate and partner with engineering effectively.
- Proficient in English, verbal and written.
- Minimum 7 years of professional working experience in the Games industry.
- Excellent communication skills, with the ability to explain complex VFX concepts to diverse audiences.
- Positive, proactive problem-solver and lead by example.
- Strong leadership skills and have managed a small team or strike team.
- Demonstrated ability to take ownership of VFX projects from concept to completion.
Responsibilities
- Lead the creation and implementation of high-quality visual effects that align with the game’s artistic and technical vision which includes crafting intricate simulations, creating stunning particle effects, and integrating these elements seamlessly into the game.
- To ensure the application a strong mathematical foundation to the creation of VFX which enabling the design and implement visually stunning effects that also align with gameplay requirements.
- Lead a team of artists and be an active participant in team discussions, critiques, and reviews to ensure timely completion of VFX assets on style and at the desired quality bar.
Coordinating with art leads, design, and project management team to help plan and accomplish the strategic goals of the VFX art team. - Train a VFX team of highly talented artists who would thrive on the team and at the company.
- Develop and optimize VFX workflows, ensuring efficient utilization of resources and maintaining high visual impact.
- Collaborate with recruitment team on the hiring efforts for the VFX team.
- Document best practices and workflows for internal and external teams.
SENIOR VFX ARTIST
Requirement
- Advance Knowledge of VFX in Unreal Engine.
- Advance understanding on timing and Impact for Effect.
- Able to create FX using DCC packages (Maya, Houdini, 3DSMax, Blender, etc).
- Proficient in English, verbal and written.
- Minimum 4 Years of Working Experience in the relevant industry.
- Self-motivated and have a passion for games FX.
- Strong understanding of game VFX with ability to clearly discuss modern trends.
- Impressive communication and strong problem-solving skills.
- Ability to adapt to changes and work under pressure in a given time frame.
- Proven ability to deliver a high-quality result with minimal supervision.
Responsibilities
- Plan, conceptualize, and design VFX assets in pre-production that follows the concept art, storyboards, written descriptions, and scripts.
- Work alongside the team and project stakeholders to deliver real-time in-game VFX assets that are in-lined withthe project’s visual direction and technical specifications.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Clearly communicate updates and communicate timely concerns to the project management team.
- Initiate and participate in knowledge-sharing, problem-solving, and technology research with other team leaders within and/or across projects.
- Inspire and mentor others as a role model of initiative, accountability, and attitude.
VFX ARTIST
Requirement
- Good understanding on timing and Impact for Effect.
- Knowledge of VFX in Unity/Unreal Engine.
- Able to create FX using DCC packages(Maya, Houdini, 3DSMax, Blender, etc) .
- Self-motivated and have a passion for games FX.
Bonus Skill
- Having basic coding knowledge.
- Prior experience in the relevant field.
Responsibilities
- Create real-time VFX in game engine and optimizing it.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
- Receptive to constructive feedback and willingness to work through iterative process.
CONCEPT
SENIOR CONCEPT ARTIST
Requirement
- Advanced in skills and softwares that are relevant to your experience.
- Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
- Clear and constructive communication.
- Capable of taking care of a small group of teammates.(cross-department, motivation, result/quality, health)
- 4~6 years of working experience in the relevant industry
- Understand and align with the company’s vision.
Bonus Skill
- Have good Blender knowledge or good knowledge in any 3D software.
- Basic understanding of game production pipeline.
Responsibilities
- Completing task on time and on quality ; create benchmark for internal teammates/pitching for external counterpart.
- Contribute in project and team related meetings/discussion.
- Coaches and shares junior/teammates your accumulated helpful working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Able to Lead a team of +/- 3 ; with a balance team composition.
- Mentor candidates in a recruitment process.
- Capable to represent company to communicate with client.
CONCEPT ARTIST
Requirement
- Self-motivated with good team player work ethic.
- Possess a strong sense of design and ideation.
- Strong in design principles such as anatomy, form, shapes and perspective.
- Open-minded in learning any kind of relevant software, pipeline and workflow.
- Passionate and interested in any kind of art style and subject matter.
- Understands direction from senior/project leads.
- Being Adaptive to new workflow/projects.
Bonus Skill
- Have basic knowledge in Blender or any 3D software.
Responsibilities
- Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
- Output production-ready and practical concepts and design within the quoted timeline of the project.
- Meeting the project quality benchmark.
- Receptive to constructive feedback and willingness to work through iterative process.
SENIOR ENVIRONMENT CONCEPT ARTIST
Requirement
- Passionate in Environment art.
- Well developed communication skills and expressiveness with good team player work ethic.
- Strong in design principles such as composition, perspective, Lighting, colour, texture, value and visual storytelling.
- Ability to create variety and high quality environment related concept art.
- Ability to demonstrate and execute multiple art styles.
- Resourcefulness in problem solving.
- Ability of mentoring and nurturing team members.
- 4~6 years working experience in relevant industry.
- Understand and aligned with company vision.
Bonus Skill
- Have good Blender or any 3D software knowledge.
- Understanding of gameplay and level design knowledge.
- Familiarity with game engines (e.g. Unity and Unreal).
Responsibilities
- Completing task on time and on quality; create benchmark for internal teammates/pitching for external counterpart.
- Contribute in project and team related meetings/discussion.
- Efficiently communicate and collaborate with project managers on scheduling.
- Coaches and shares junior/teammates your accumulated helpful working experience.
- Lead by example, including demonstrating a willingness to give and receive feedback.
- Able to Lead a team of +/- 3 ; with a balance team composition.
- Mentor candidates in a recruitment process.
- Support the Lead Environment Artist and Senior Artist in any necessary tasks and duties.
- Evaluate and document software, tech and tools to help identify opportunities for pipeline improvement.
ENVIRONMENT CONCEPT ARTIST
Requirement
- Passionate in Environment art.
- Self-motivated with good team player work ethic.
- Possess strong sense of design and ideation.
- Strong in design principles such as composition, perspective, lighting, color, texture, value, and visual storytelling.
- Open-minded in learning any kind of relevant software, pipeline, and workflow.
- Understand directions from senior/ project leads.
- Able to manage and organize work to meet deadlines.
Bonus Skill
- Have basic Blender knowledge or basic knowledge in any 3D software.
- Basic understanding of Game level design pipeline.
Responsibilities
- Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
- Output production-ready and practical concepts and design within the quoted timeline of the project.
- Receptive to constructive feedback and willingness to work through iterative process.
- Proactively communicate with the team to deliver game-ready assets with benchmark quality.
SUPPORT
PROJECT MANAGER
Requirement
- In-depth understanding of Games and Art Production Pipeline.
- Knowledge in game development or other relevant field is required.
- Self-motivated with good team player work ethic.
- Have at least 3 years of relevant experience in Production Management.
- Excellent communication and problem solving skills.
- Experience in managing multiple teams.
- Have knowledge in using Project Management tools (MS Office / Spreadsheet / JIRA / ShotGrid, etc).
- Understanding of Agile and Waterfall Project Management is a plus.
Responsibilities
- Lead and support projects from establishment to delivery, ensuring clear project requirements are delivered to the team with appropriate communication, documentations, and setups.
- Identify the requirements and allocate right resources to the right place to ensure the optimized and efficient production while enabling team’s growth.
- Implement documentation, tools, methods to keep track of the knowledge management, communication, collaboration process, productivity, and efficiency.
- Implement project compliance standards.
- Collaborate with project coordinators and project leads to monitor the progress, manage the changes, identify critical issues, and provide solutions to keep the delivery on track.
- Collect, analyse, and use the data efficiently to advice project decisions.
PROJECT COORDINATOR
Requirement
- Self-motivated with good team player work ethic.
- Knowledge in game development or other relevant field is required.
- Excellent communication and problem solving skills.
- Have basic knowledge of MS Office and Spreadsheet.
Responsibilities
- Understand the scope correctly and reflect in the planning of the schedule.
- Check the production regularly and provide solutions to deliver the best product on time.
- Record the process with good details in a neat format.
- Analyse the record to identify the project / team’s strength, style, tendencies, and improvements.
- Identify the risks and issues that may tie in with any suggestions or decisions, highlight them to the right people at a timely manner.
- Be an accountable support for the teammates with clear and respectful communication.
- Be an excellent partner with counterparts to develop and maintain the trust.
JAPANESE INTERPRETER
Requirement
- Proficiency in Japanese (Native level or JLPT N1/2 Level).
- Excellent bilingual communication skills, both verbal and written.
- Proficient computer skills (e.g., Microsoft Office).
- Possess a logical and analytical approach to problem-solving.
- Outstanding listening, retention, and note-taking skills.
- Work experience as an English to Japanese translator/interpreter in any industry.
- Ability to adapt to change and work under pressure in a given time frame.
- Proficiency in Chinese/Mandarin is an advantage for this position.
Responsibilities
- Provide real-time interpretation services during meetings, conferences, and discussions involving Japanese-speaking and English-speaking individuals.
- Translate spoken words accurately and convey the intended meaning from Japanese to English or vice versa.
- Translate written documents, emails, working briefs, and other materials from Japanese to English or vice versa to ensure that the translated content maintains the original meaning, style, and tone.
- Work on localization to ensure that the game content is culturally appropriate for both Japanese and international audiences. Provide linguistic input to maintain the integrity of the game’s narrative and user experience.
- Work on marketing content translation and localization (e.g., commercial videos, social media content, etc.).
- Maintain a high level of professionalism, ethics, and confidentiality, especially when dealing with sensitive information or unreleased game content.
HUMAN RESOURCE EXECUTIVE
Requirement
- Strong knowledge in Malaysia Statutory Acts (i.e EPF, SOCSO, LHDN, etc.), Employment Act 1955, and other related HR Acts.
- Knowledge of a broad range of human resource strategies and practices, including performance management, safety, hiring and employee relations; able to apply these strategies and practices in compliance with employment regulations.
- Minimum 3 years experience in HR functions.
- Strong English verbal and written communication skills.
- Resourceful, able to meet deadlines, ability to work independently and good team-player.
- Strong organizational skills with excellent attention to details, willingness to develop & learn new skills.
- High integrity, ethical and discreet.
Responsibilities
- Participate in employee evaluations, providing valuable insights for professional development.
- Strengthen internal communication channels and provide timely feedback to superiors, offering constructive suggestions for continuous improvement.
- Maintain up-to-date knowledge of federal and state employment laws, ensuring compliance with all regulatory requirements.
- Maintain a filing system for HR processes, ensuring the accuracy and accessibility of essential documents.
- Respond to human resources-related inquiries promptly, fostering a positive and communicative work environment.
- Assist in developing, implementing, and maintaining HR policies and procedures, aligning them with organizational goals.
- Review and improve benefits by studying and conducting research based on market trends and employee needs.
- Collaborate across functional teams on various HR-related tasks and projects.
- Manage assigned HR projects and ad-hoc duties as assigned.
IT SUPPORT
Requirement
- Familiar with Microsoft based products.
- Basic knowledge of Desktop hardware/software management.
- Versed in maintenance/diagnosis tools.
- Good knowledge of networks, protocols and IT Security.
- Able to work in a team and independently.
- Strong learning capability and commitment to self-development.
- Able to setup and maintain game development specific tools and systems (perforce, game engines etc).
- Knowledge of scripts is a plus (Batch files, VBScript).
Responsibilities
- Assist and ensure the day-to-day operation support of IT infrastructure, network system and end-users issues including implementation, troubleshooting, monitoring & maintenance.
- Address user tickets regarding hardware, software and networking.
- Able to analyze users’ issues and feedback/respond within the timeframe of the incident.
- To provide troubleshooting for hardware and software by identifying problematic areas and implementing strategic solutions promptly.
- Coordinate/Participate in IT Projects, including design and deployment of new IT systems.
- Experience in excel, word & powerpoint for preparing a proposal, IT documents or slide presentation.
- Liaise with vendors/suppliers for the related hardware/software issue.
- To provide after-hours support according to work requirements and job schedule assigned.
DESIGN
GAME DESIGNER
Requirement
- 0-2 years of experience in the gaming industry.
- Passionate about video games and staying informed about the gaming industry.
- A team player with a positive attitude and an open mind and capable of collaborating with teammates from diverse cultural backgrounds.
- Self-driven and committed to personal development and always seeking opportunities to enhance design skills.
- Good documentation and communication skills, capable of clearly articulating design goals to the team.
- Proficient in English, both verbally and in writing.
Responsibilities
- Design fun and engaging gameplay features that align with the overall game direction.
- Work closely with designers, artists, and programmers to ensure that the game features are well implemented as designed.
- Organize playtesting sessions, collect player feedback, and iterate to make improvements and enhance the overall game experience.
- Ensure the team meets deadlines for delivering design features.
- Ensure the stability and enjoyment of game features through quality control measures.
PERKS AND BENEFITS
Your Health Matters
Let’s prioritize our health with quality care. Medical reimbursements, employee insurance, hospitalization, health screening, and vaccination subsidy are some highlights of our Healthcare Benefits.
Living Your Best
We advocate for work-life balance, so go enjoy your favorite sport with our Lifestyle Subsidy! We also have a dedicated event team for organizing various team bonding events.
Time Away from Work
Whether it’s to recharge our creativity, run errands, get married, or grieve for a loved one… We provide paid vacation, paid parental leave, medical leave, bereavement leave & more.
Nurturing Your Growth
Join our mission to drive the Malaysian games industry forward! Enjoy our Self-Improvement Benefit when we cultivate our skills by attending work-related training or workshops.
Celebrate Your Milestones
Every step of our journey is worthy of celebration. Let’s share our joy together with monthly birthday parties, project dinners, year-end parties & more.
RECRUITMENT PROCESS
Submit
Submit your application with a portfolio. We accept digital portfolios (website, ArtStation) as well as other relevant materials to the position you are applying for.
Questionnaire
The questionnaire is where we get to know you as a person, not as an employee, to get some insight into your values and motivations to see where you can contribute to our vibrant, growing team.
Interview
For shortlisted candidates, the team will be happy to meet you for an interview session.
Evaluation
We’ll set up an experiential, real life work simulation to give us a chance to understand more about each other and how you’ll fit into the team.
Consideration
We will return application feedback within two (2) working weeks.
Congratulations!
Welcome to Passion Republic.