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We are always looking for teammates from diverse disciplines and backgrounds who have a passion for art, a great aptitude for learning, and a keen interest in contributing to the game development community. We value good communication skills, self-motivation, teamwork, and most of all, passion!

Career Opportunities

MODELING

MODELING ARTIST

Requirement

  • Extensive knowledge in Maya, Zbrush and Real-time Rendering software.
  • Open minded in learning any kind of relevant software, pipeline and workflow.
  • Passionate in any kind of modeling styles and subject matters.
  • Good understanding of basic PBR workflow, shape and design for simple asset creation.
  • Understand directions from senior / project leads.
  • Adapt to a new workflow / projects effectively.

Bonus Skill

  • Understanding of lowpoly baking for real time render.
  • Understanding of basic setup in Unreal Engine.

Responsibilities

  • Create in-game modeling assets for different types of projects.
  • Output assets on time within the quoted timeline of the project.
  • Meeting the project quality benchmark.
  • Receptive to constructive feedback and willing to work through iterative process.
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MATERIAL ARTIST

Requirement

  • Self-motivated with good team player work ethic.
  • Good understanding of physically-based rendering and shader for real-time workflow.
  • Good observation, aesthetic sensitivity and a keen eye for the subtlest of details.
  • Good knowledge of Maya, Zbrush and Substance Painter.
  • Ability to work with a wide range of styles from realistic to stylized.

Bonus Skill

  • Dynamics material in Unreal blueprint or other game engines.
  • Procedural pattern / texture creation with Houdini.

Responsibilities

  • Study concept art and research references to develop the artistic vision and set texture priorities.
  • Create tileable and procedural textures / materials in Substance Designer, Substance Painter.
  • Integrate tileable and procedural textures / materials in game engine.
  • Work closely with environment and level artist to understand the environment needs.
  • Work with Technical artist to develop material sets.
  • Collaborates with the key contributors to build, organize and maintain the material library.
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TECH

RIGGING ARTIST

Requirement

  • Strong knowledge in Rigging and Skinning in Maya and Motionbuilder.
  • Good understanding of technical direction and requirements.
  • Knowledge of using Unreal Engine.
  • Experience in scripting tools (Mel/ Python/ C++) with extensive knowledge in Maya.
  • Proactive in troubleshooting and problem solving.
  • Open minded in learning relevant software, pipeline and workflow.
  • Ability to adapt to new workflow/ projects in the shortest amount of time.

Responsibilities

  • Create relevant tools for different projects based on the art and technical requirement.
  • Proactively communicate to create tools for improvement of efficiency and productivity.
  • Understand, interpret and address feedback to improve production quality through iterative process.
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GAME PROGRAMMER

Requirement

  • Strong knowledge in C++ and Unreal Engine
  • Proactive in troubleshooting and problem-solving
  • Good understanding of designer direction and requirements.
  • Open-minded in learning relevant software, pipeline and workflow.
  • Ability to adapt to new field or system in the shortest amount of time.

Bonus Skill

  • Basic knowledge of art technical term.
  • Experience in other scripting languages like Python, C#.
  • Basic of 3D space maths and physics related understanding.

Responsibilities

  • Work closely with multiple department to understanding their vision.
  • Ensuring that the game design is fully implemented and performs as expected.
  • Designing and implementing efficient and maintainable code.
  • Able to understand and modify other teammate code when is needed.
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UI PROGRAMMER

Requirement

  • Knows Unreal, both C++ and Blueprints.
  • Strong knowledge with UI system and methodology.
  • Extensive knowledge of input handling.
  • Good understanding of designer direction and requirements.

Bonus Skill

  • Familiar with both PC and Console games and UI/UX.
  • Knows how to handle Unreal materials.
  • Knows how to use image processing apps like Photoshop or Illustrator.
  • Understanding multiple platform input handling will be a plus
  • Knowledge of animating UI.

Responsibilities

  • Create a robust overarching UI system that designers can use to freely design the UIs that are needed.
  • Need to work together with other departments to ensure the UI/UX system fulfills the needs of those systems.
  • Creating some front-facing UI assets for prototyping phase.
  • Working on non-UI/UX related programming stuff if needed.
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TECHNICAL ARTIST

Requirement

  • Strong understanding of 3D and game development pipeline.
  • Highly proficient in one or more of the following subjects: (DCC) Pipeline, ProcGen, Simulation/Physics, Material & Rendering, Optimization, VFX, Rigging & Animation.
  • Proactive in troubleshooting and problem-solving.
  • Good understanding of creative and technical direction requirements with ability to balance between both within technical budget limitations.
  • Open-minded in learning relevant software, pipeline and workflow.
  • Ability to adapt to new workflow/projects in the shortest amount of time.
  • Knowledge of using Unreal Engine and in-game optimization.
  • Experience in scripting tools (Mel/Python/C++) with extensive knowledge in Maya, Blender and Houdini.
  • Experience with Perforce and/or similar type of software/tools.

Responsibilities

  • Collaborate with different departments to provide technical solutions for artistic problems to ensure smooth pipeline and efficient production.
  • Create relevant tools / solutions for different projects based on the art and technical requirement while maintaining focus on efficiency and quality.
  • Continuously research, analyze and innovate new tech / tools to integrate new concepts into our pipeline.
  • Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
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ANIMATION

SENIOR ANIMATOR

Requirement

  • Advanced in skills and softwares that is relevant to your experience.
  • Clear and constructive communication.
  • Capability in leading a team of +/- 5 ; with a balance team composition.
  • Understand and aligned with company vision.
  • 4~6 years working experience in relevant industry.
  • Able to lead initative.

Responsibilities

  • Completing task on time and on quality
  • Create benchmark for internal teammates/ pitching for external counterpart.
  • Contribute in project and team related meetings/discussion.
  • Coaches and shares junior/ teammates your accumulated working experience.
  • Lead by example, including demonstrating a willingness to give and receive feedback.
  • Mentor candidates in a recruitment process.
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ANIMATOR

Requirement

  • Good understanding of basic animation principles.
  • Extensive knowledge with Animation Tools.
  • Open minded in learning any kind of relevant software, pipeline and workflow.
  • Passion for any kind of animations styles.
  • Understand directions from senior/ project leads.
  • Adapt to a new workflow/ projects in the shortess amount of time.

Responsibilities

  • Create animations for different types of projects.
  • Animation output on time within the quoted timeline of the project.
  • Meeting the project quality benchmark.
  • Receptive to constructive feedback and willingness to work through iterative process.
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VFX

SENIOR VFX ARTIST

Requirement

  • Advance Knowledge of VFX in Unreal Engine.
  • Advance understanding on timing and Impact for Effect.
  • Able to create FX using DCC packages (Maya, Houdini, 3DSMax, Blender, etc).
  • Proficient in English, verbal and written.
  • Minimum 4 Years of Working Experience in the relevant industry.
  • Self-motivated and have a passion for games FX.
  • Strong understanding of game VFX with ability to clearly discuss modern trends.
  • Impressive communication and strong problem-solving skills.
  • Ability to adapt to changes and work under pressure in a given time frame.
  • Proven ability to deliver a high-quality result with minimal supervision.

Responsibilities

  • Plan, conceptualize, and design VFX assets in pre-production that follows the concept art, storyboards, written descriptions, and scripts.
  • Work alongside the team and project stakeholders to deliver real-time in-game VFX assets that are in-lined withthe project’s visual direction and technical specifications.
  • Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
  • Clearly communicate updates and communicate timely concerns to the project management team.
  • Initiate and participate in knowledge-sharing, problem-solving, and technology research with other team leaders within and/or across projects.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
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VFX ARTIST

Requirement

  • Good understanding on timing and Impact for Effect.
  • Knowledge of VFX in Unity/Unreal Engine.
  • Able to create FX using DCC packages(Maya, Houdini, 3DSMax, Blender, etc) .
  • Self-motivated and have a passion for games FX.

Bonus Skill

  • Having basic coding knowledge.
  • Prior experience in the relevant field.

Responsibilities

  • Create real-time VFX in game engine and optimizing it.
  • Proactively communicate with the team to deliver game-ready assets with benchmark quality.
  • Receptive to constructive feedback and willingness to work through iterative process.
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ART

SENIOR CONCEPT ARTIST

Requirement

  • Advanced in skills and softwares that are relevant to your experience.
  • Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
  • Clear and constructive communication.
  • Capable of taking care of a small group of teammates.(cross-department, motivation, result/quality, health)
  • 4~6 years of working experience in the relevant industry
  • Understand and align with the company’s vision.

Bonus Skill

  • Have good Blender knowledge or good knowledge in any 3D software.
  • Basic understanding of game production pipeline.

Responsibilities

  • Completing task on time and on quality ; create benchmark for internal teammates/pitching for external counterpart.
  • Contribute in project and team related meetings/discussion.
  • Coaches and shares junior/teammates your accumulated helpful working experience.
  • Lead by example, including demonstrating a willingness to give and receive feedback.
  • Able to Lead a team of +/- 3 ; with a balance team composition.
  • Mentor candidates in a recruitment process.
  • Capable to represent company to communicate with client.
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CONCEPT ARTIST

Requirement

  • Self-motivated with good team player work ethic.
  • Possess a strong sense of design and ideation.
  • Strong in design principles such as anatomy, form, shapes and perspective.
  • Open-minded in learning any kind of relevant software, pipeline and workflow.
  • Passionate and interested in any kind of art style and subject matter.
  • Understands direction from senior/project leads.
  • Being Adaptive to new workflow/projects.

Bonus Skill

  • Have basic knowledge in Blender or any 3D software.

Responsibilities

  • Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
  • Output production-ready and practical concepts and design within the quoted timeline of the project.
  • Meeting the project quality benchmark.
  • Receptive to constructive feedback and willingness to work through iterative process.
APPLY NOW

SENIOR ENVIRONMENT CONCEPT ARTIST

Requirement

  • Passionate in Environment art.
  • Well developed communication skills and expressiveness with good team player work ethic.
  • Strong in design principles such as composition, perspective, Lighting, colour, texture, value and visual storytelling.
  • Ability to create variety and high quality environment related concept art.
  • Ability to demonstrate and execute multiple art styles.
  • Resourcefulness in problem solving.
  • Ability of mentoring and nurturing team members.
  • 4~6 years working experience in relevant industry.
  • Understand and aligned with company vision.

Bonus Skill

  • Have good Blender or any 3D software knowledge.
  • Understanding of gameplay and level design knowledge.
  • Familiarity with game engines (e.g. Unity and Unreal).

Responsibilities

  • Completing task on time and on quality; create benchmark for internal teammates/pitching for external counterpart.
  • Contribute in project and team related meetings/discussion.
  • Efficiently communicate and collaborate with project managers on scheduling.
  • Coaches and shares junior/teammates your accumulated helpful working experience.
  • Lead by example, including demonstrating a willingness to give and receive feedback.
  • Able to Lead a team of +/- 3 ; with a balance team composition.
  • Mentor candidates in a recruitment process.
  • Support the Lead Environment Artist and Senior Artist in any necessary tasks and duties.
  • Evaluate and document software, tech and tools to help identify opportunities for pipeline improvement.
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ENVIRONMENT CONCEPT ARTIST

Requirement

  • Passionate in Environment art.
  • Self-motivated with good team player work ethic.
  • Possess strong sense of design and ideation.
  • Strong in design principles such as composition, perspective, lighting, color, texture, value, and visual storytelling.
  • Open-minded in learning any kind of relevant software, pipeline, and workflow.
  • Understand directions from senior/ project leads.
  • Able to manage and organize work to meet deadlines.

Bonus Skill

  • Have basic Blender knowledge or basic knowledge in any 3D software.
  • Basic understanding of Game level design pipeline.

Responsibilities

  • Create 2D art base on brief for different types of projects. (Any working style, as long as it meets the quality and deadline)
  • Output production-ready and practical concepts and design within the quoted timeline of the project.
  • Receptive to constructive feedback and willingness to work through iterative process.
  • Proactively communicate with the team to deliver game-ready assets with benchmark quality.
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UI/UX DESIGNER

Requirements

  • Knowledge in Photoshop, Adobe Illustrator or any equivalent tools. Familiar with iterative process and have strong graphic design fundamentals.
  • Able to work closely in a team alongside various disciplines to ship features.
  • Willing to learn and adapt to different game project and workflows.
  • Passionate about UI/UX for games and game adjacent media.
  • Able to do adjustments and cleanup work for in-game final item preparation.
  • Willing to take initiatives and propose solutions to improve user experience.
  • Able to communicate professionally and do follow-ups with teammates proactively.

Bonus Skill

  • Extensive knowledge with Adobe Illustrator (or equivalent tools) and able to make clean layouts/assets.
  • Familiarity with file handling and blueprints editing in Unreal Engine.
  • Drawing skills are a plus, for handling more detailed assets.
  • Familiar with Unreal engine materials, sprite.

Responsibilities

  • Create artworks, sprites, textures, animations and icons based on the game project assigned.
  • Make mockups for different menus and in-game screens, able to discuss with the team for the best results.
  • Bridge between marketing and production – prepare and compile in game UI assets for marketing and promotional materials.
  • Working together with programmers to deliver UI features in a timely manner.
  • Clean up and integrate art assets directly into engine.
  • Check and maintain UI/UX functionality of our games on a regular basis, continuously study, improve and fine-tune the UI/UX features in our current and upcoming game releases.
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SUPPORT

PROJECT MANAGER

Requirement

  • In-depth understanding of Games and Art Production Pipeline.
  • Knowledge in game development or other relevant field is required.
  • Self-motivated with good team player work ethic.
  • Have at least 3 years of relevant experience in Production Management.
  • Excellent communication and problem solving skills.
  • Experience in managing multiple teams.
  • Have knowledge in using Project Management tools (MS Office / Spreadsheet / JIRA / ShotGrid, etc).
  • Understanding of Agile and Waterfall Project Management is a plus.

Responsibilities

  • Lead and support projects from establishment to delivery, ensuring clear project requirements are delivered to the team with appropriate communication, documentations, and setups.
  • Identify the requirements and allocate right resources to the right place to ensure the optimized and efficient production while enabling team’s growth.
  • Implement documentation, tools, methods to keep track of the knowledge management, communication, collaboration process, productivity, and efficiency.
  • Implement project compliance standards.
  • Collaborate with project coordinators and project leads to monitor the progress, manage the changes, identify critical issues, and provide solutions to keep the delivery on track.
  • Collect, analyse, and use the data efficiently to advice project decisions.
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PROJECT COORDINATOR

Requirement

  • Self-motivated with good team player work ethic.
  • Knowledge in game development or other relevant field is required.
  • Excellent communication and problem solving skills.
  • Have basic knowledge of MS Office and Spreadsheet.

Responsibilities

  • Understand the scope correctly and reflect in the planning of the schedule.
  • Check the production regularly and provide solutions to deliver the best product on time.
  • Record the process with good details in a neat format.
  • Analyse the record to identify the project / team’s strength, style, tendencies, and improvements.
  • Identify the risks and issues that may tie in with any suggestions or decisions, highlight them to the right people at a timely manner.
  • Be an accountable support for the teammates with clear and respectful communication.
  • Be an excellent partner with counterparts to develop and maintain the trust.
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IT SUPPORT

Requirement

  • Familiar with Microsoft based products.
  • Basic knowledge of Desktop hardware/software management.
  • Versed in maintenance/diagnosis tools.
  • Good knowledge of networks, protocols and IT Security.
  • Able to work in a team and independently.
  • Strong learning capability and commitment to self-development.
  • Able to setup and maintain game development specific tools and systems (perforce, game engines etc).
  • Knowledge of scripts is a plus (Batch files, VBScript).

Responsibilities

  • Assist and ensure the day-to-day operation support of IT infrastructure, network system and end-users issues including implementation, troubleshooting, monitoring & maintenance.
  • Address user tickets regarding hardware, software and networking.
  • Able to analyze users’ issues and feedback/respond within the timeframe of the incident.
  • To provide troubleshooting for hardware and software by identifying problematic areas and implementing strategic solutions promptly.
  • Coordinate/Participate in IT Projects, including design and deployment of new IT systems.
  • Experience in excel, word & powerpoint for preparing a proposal, IT documents or slide presentation.
  • Liaise with vendors/suppliers for the related hardware/software issue.
  • To provide after-hours support according to work requirements and job schedule assigned.
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VIDEOGRAPHER

Requirement

  • Skilled in composing photos and videos, managing lighting, and crafting compelling narratives.
  • Proficient in operating cameras, lighting gear, and post-production software.
  • Adaptability to diverse shooting conditions and environments, with problem-solving abilities.
  • Collaborative team player with a positive attitude and strong work ethic.
  • Proficient in Adobe Creative Suite: Lightroom, Photoshop, Premiere Pro, After Effects; knowledge of other editing software a plus.
  • Demonstrated portfolio showcasing relevant experience in videography, photography, or editing.
  • Fluency in English; welcoming candidates from all backgrounds.
  • Encouragement for fresh graduates and entry-level applicants to apply.

Responsibilities

  • Capture high-quality photos and videos for various purposes.
  • Collaborate with creative teams or cross department to develop concepts, storyboards, and shot lists, ensuring alignment with brand guidelines and project objectives.
  • Edit and retouch photos, and assemble and edit video footage using industry-standard software.
  • Manage photography and videography equipment, ensuring proper functionality, cleanliness, and safe storage.
  • Stay updated on emerging trends and technologies in the field, contributing innovative ideas to enhance visual storytelling capabilities.
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PERKS AND BENEFITS

Your Health Matters

Let’s prioritize our health with quality care. Medical reimbursements, employee insurance, hospitalization, health screening, and vaccination subsidy are some highlights of our Healthcare Benefits.

Living Your Best

We advocate for work-life balance, so go enjoy your favorite sport with our Lifestyle Subsidy! We also have a dedicated event team for organizing various team bonding events.

Time Away from Work

Whether it’s to recharge our creativity, run errands, get married, or grieve for a loved one… We provide paid vacation, paid parental leave, medical leave, bereavement leave & more.

Nurturing Your Growth

Join our mission to drive the Malaysian games industry forward! Enjoy our Self-Improvement Benefit when we cultivate our skills by attending work-related training or workshops.

Celebrate Your Milestones

Every step of our journey is worthy of celebration. Let’s share our joy together with monthly birthday parties, project dinners, year-end parties & more.

RECRUITMENT PROCESS

Submit

Submit your application with a portfolio. We accept digital portfolios (website, ArtStation) as well as other relevant materials to the position you are applying for.

Questionnaire

The questionnaire is where we get to know you as a person, not as an employee, to get some insight into your values and motivations to see where you can contribute to our vibrant, growing team.

Interview

For shortlisted candidates, the team will be happy to meet you for an interview session.

Evaluation

We’ll set up an experiential, real life work simulation to give us a chance to understand more about each other and how you’ll fit into the team.

Consideration

We will return application feedback within two (2) working weeks.

Congratulations!

Welcome to Passion Republic.

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