We are always looking for teammates from diverse disciplines and backgrounds who have a passion for art, great aptitude for learning, and a keen interest in contributing to the game development community. We value good communication skills, self-motivation, teamwork, and most of all, passion!

Career Opportunities

CONCEPT

SENIOR CONCEPT ARTIST

  • Advanced in skills & softwares that are relevant to your experience.
  • Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
  • Clear & constructive communication.
  • Capable of taking care of a small group of teammates (cross-department, motivation, result/quality, health).
  • 4~6 years of working experience in the relevant industry.
  • Understand & aligned with the company’s vision.

BONUS SKILL

  • Have good Blender knowledge or good knowledge in any 3D software.
  • Basic understanding of game production pipeline.
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CONCEPT ARTIST

  • Self-motivated with good team player work ethic.
  • Possess a strong sense of design and ideation.
  • Strong in design principles such as anatomy, form and shapes, perspective video programm kostenlos downloaden.
  • Open-minded in learning any kind of relevant software, pipeline and workflow.
  • Passionate & interested in any kind of art style & subject matter.
  • Understands direction from senior/project leads.
  • Being Adaptive to new workflow/projects.

BONUS SKILL

  • Have basic knowledge in Blender or any 3D software.
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ENVIRONMENT CONCEPT ARTIST

  • Passionate in Environment art.
  • Self-motivated with good team player work ethic.
  • Possess a strong sense of design and ideation.
  • Strong in design principles such as composition, perspective, lighting, color, texture, value, and visual storytelling.
  • Open-minded in learning any kind of relevant software, pipeline, and workflow.
  • Understand directions from senior/ project leads.
  • Able to manage and organize work to meet deadlines.

BONUS SKILL

  • Have basic Blender knowledge or basic knowledge in any 3D software flower pictures for free to.
  • Basic understanding of Game level design pipeline.
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MODELING

LEAD ENVIRONMENT ARTIST

  • Excellent communication skills and capable of leading the team.
  • Working knowledge of 3D game engine such as UE4 as well as lighting and shading within the game.
  • An understanding of effective asset creation and optimization towards specific platform constraints.
  • Ability to balance impacts of deadlines and resources with style and quality requirements of a title’s art direction.
  • Expertise in Maya, ZBrush and Photoshop.
  • Experience in world and level design is also a plus.
  • 6-8 years of relevant experience in shipping AAA titles to consoles and PC.
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SENIOR ENVIRONMENT MODELING ARTIST

  • Well-developed communication skills and expressiveness with a good team player work ethic.
  • Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.
  • Ability to create variety & high-quality environment/level within the technical constraints and artistic direction.
  • Ability to demonstrate & execute multiple art styles.
  • Resourcefulness in problem-solving & excellent understanding of optimization techniques vampirschwestern 1 ganzer film kostenlos herunterladen kostenlos.
  • Ability to mentor & nurture team members.

BONUS SKILL

  • Understanding of composition and visual storytelling.
  • Understanding of gameplay and level design knowledge.
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ENVIRONMENT MODELING ARTIST

  • Self-motivated with good team player work ethic.
  • Ability in both hard surface & organic modeling techniques with modular level construction knowledge.
  • Good knowledge of Substance Designer, Substance Painter, Zbrush & Photoshop.
  • Good knowledge of optimization techniques to maintain performance requirements.
  • Being agile & flexible with new ideas, being open to direction and iterations.
  • Able to manage & organize work to meet the deadlines.

BONUS SKILL

  • Understanding of composition and visual storytelling.
  • Understanding of gameplay and level design knowledge.
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DESTRUCTIBLE/FG ARTIST

  • At least 1 shipped title as a Destructible Artist.
  • Strong communication & problem-solving skills.
  • Great eye & sense for environment animation older java versions.
  • Extensive experience with Maya Dynamics including cloth.
  • Solid foundation & experience with Maya modeling & UV tools.

BONUS SKILL

  • Experience with Houdini/Havok or similar packages.
  • Understanding of real-time physics systems & real-time VFX.
  • Well-versed with one or more scripting/programming languages.
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PRINCIPAL 3D ARTIST

  • Excellent in art and design.
  • Extensive knowledge of human anatomy.
  • Able to set artistic benchmark for internal team and some times external teams.
  • Able to excel and express in multiple art style.
  • Minimum 6 years of relevant experience.
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LEAD CHARACTER ARTIST

  • Excellent communication skills and capable of leading the team.
  • Working knowledge of 3D game engine such as UE4 as well as lighting and shading within the game.
  • An understanding of effective asset creation and optimization towards specific platform constraints legal und kostenlos musik von youtube herunterladen.
  • Ability to balance impacts of deadlines and resources with style and quality requirements of a title’s art direction.
  • Expertise in Maya, ZBrush and Photoshop.
  • Extensive knowledge of human anatomy.
  • 6-8 years of relevant experience in shipping AAA titles to consoles and PC.
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MATERIAL ARTIST

  • Self-motivated with good team player work ethic.
  • Good understanding of physically-based rendering & the interaction between materials & lighting.
  • Good observation, aesthetic sensitivity & a keen eye for the subtlest of details.
  • Good knowledge of Substance Designer, Substance Painter, Zbrush & Photoshop.
  • Good knowledge of creating tiled, one-to-one material & smart material with both procedural texturing & 3D sculpted pipeline.
  • Ability to work with a wide range of styles from realistic to stylized.

BONUS SKILL

  • Dynamics material in Unreal blueprint or other game engines.
  • Procedural pattern/texture creation with Houdini.
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SENIOR MODELING ARTIST

  • Good in art and design mail downloaden outlook.
  • Able to take and interpret direction from art director.
  • Good understanding of game engines and game development process.
  • Strong understanding of latest tools and tech in the industry.
  • Able to work closely with lead artist on managing a team/project.
  • at least 4 years of relevant experience.
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MODELING ARTIST

  • Great observational skills and has good eye for detail.
  • Extensive knowledge of tools such as Maya and Zbrush.
  • Great understanding of form, shape, structure, and silhouette when creating models.
  • Able to take direction from senior/lead artist.
  • Good understanding of different types of physical materials.
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LIGHTING ARTIST

  • Self-motivated with good team player work ethic.
  • Passionate & good understanding of color space, composition, color theory & have a strong sense of light & shadow.
  • Good understanding of modern lighting techniques & physically-based materials for game engine.
  • Good understanding of visual mood/aesthetics and ability to communicate ideas herunterladen.
  • Ability to find creative solutions for performance optimizing pipeline.
  • Ability to recreate the lighting & mood based on concept/art direction.

BONUS SKILL

  • Film/Video production lighting setup knowledge.
  • Photography knowledge.
  • Understanding of node-based workflows.
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ANIMATION

ANIMATOR

  • Extensive knowledge with Maya.
  • Open-minded in learning new software, pipeline and workflow.
  • Passion for any kind of animation styles.
  • Good understanding of basic animation principles.
  • Understand directions from Seniors/Project Leads.
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TECH

GAME PROGRAMMER

  • Proficient in C++ language.
  • Collaborate with the team to meet feature requirements.
  • Code Maintenance, bug fix, and optimization whatsapp download samsung galaxy.
  • Have a great interest in game development.
  • Excellent problem-solving and troubleshooting skills.
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RIGGER

  • Strong knowledge in Rigging & Skinning in Maya & Motionbuilder.
  • Proactive in troubleshooting & problem-solving.
  • Good understanding of technical direction & requirements.
  • Open-minded in learning relevant software, pipeline & workflow.
  • Ability to adapt to new workflow/projects in the shortest amount of time.

BONUS SKILL

  • Knowledge of using Unreal Engine.
  • Experience in scripting tools (Mel/Python/C++) with extensive knowledge in Maya.
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VFX ARTIST

  • Good understanding on timing & Impact for Effects.
  • Knowledge of VFX in Unity/Unreal Engine.
  • Able to create FX using DCC packages(Maya, Houdini, 3DSMax, Blender, etc) .
  • Self-motivated & have a passion for games FX.

BONUS SKILL

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SUPPORT

JAPANESE - ENGLISH TRANSLATOR cum INTERPRETER

  • Fluency in English and Japanese in both written and verbal form. Skill for additional language is a plus.
  • Excellent proofreading skills with the ability to identify grammar, spelling and punctuation errors.
  • Great communication skill.
  • Basic knowledge of content editing tools including Photoshop.
  • Strong interest in the creative industry. Experience in a relevant industry is a plus.
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PROJECT MANAGER

  • In-depth understanding of Games and Art Production Pipeline.
  • Knowledge in game development or other relevant field is required.
  • Have at least 3 years of relevant experience in production.
  • Strong communication, problem-solving skills.
  • Experience in managing multiple teams.
  • Have knowledge in using a Project Management tool (MS Office / Spreadsheet / JIRA / Shotgun, etc.).
  • Understanding of Agile and Waterfall Project Management technique is a plus.
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PROJECT COORDINATOR

  • Good understanding of art production workflow.
  • Excellent communication and problem solving skills.
  • Able to work proactively with the team herunterladen.
  • Have knowledge in project management tools (MS Office, MS Project, JIRA, Redmine etc.)
  • Knowledge in game development or other relevant field is required.
  • Fluent in Japanese is a plus.
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IT SUPPORT

  • Familiar with Microsoft based products.
  • Basic knowledge of Desktop hardware/software management.
  • Versed in maintenance/diagnosis tools.
  • Good knowledge of networks, protocols and IT Security.
  • Able to work independently and autonomously.
  • Strong learning capability and commit to self-development.
  • Able to setup and maintain game development specific tools and systems (perforce, game engines etc)
  • Knowledge of scripts is a plus (Batch files, VBScript).
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RECRUITMENT PROCESS

Submit

Submit your application with a portfolio. We accept digital portfolios (website, ArtStation) as well as other relevant materials to the position you are applying for.

Questionnaire

The questionnaire is where we get to know you as a person, not as an employee, to get some insight into your values and motivations to see where you can contribute to our vibrant, growing team.

Interview

For shortlisted candidates, the team will be happy to meet you for an interview session.

Evaluation

We’ll set up an experiential, real life work simulation to give us a chance to understand more about each other and how you’ll fit into the team.

Consideration

We will return application feedback within two (2) working weeks.

Congratulations!

Welcome to Passion Republic.

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