We are always looking for teammates from diverse disciplines and backgrounds who have a passion for art, great aptitude for learning, and a keen interest in contributing to the game development community. We value good communication skills, self-motivation, teamwork, and most of all, passion!

Career Opportunities

CONCEPT

SENIOR CONCEPT ARTIST

  • Possess strong sense of design and ideation.
  • Strong in design principles such as anatomy, form and shapes, perspective.
  • Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
  • Able to produce production-ready and practical concepts and design.
  • Minimum of 3 years of relevant experience.
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CONCEPT ARTIST

  • Possess strong sense of design and ideation.
  • Strong in design principles such as anatomy, form and shapes, perspective.
  • Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
  • Able to produce production-ready and practical concepts and design.
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MODELING

LEAD CHARACTER ARTIST

  • Excellent communication skills and capable of leading the team.
  • Working knowledge of 3D game engine such as UE4 as well as lighting and shading within the game.
  • An understanding of effective asset creation and optimization towards specific platform constraints.
  • Ability to balance impacts of deadlines and resources with style and quality requirements of a title’s art direction.
  • Expertise in Maya, ZBrush and Photoshop.
  • Extensive knowledge of human anatomy.
  • 6-8 years of relevant experience in shipping AAA titles to consoles and PC.
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LEAD ENVIRONMENT ARTIST

  • Excellent communication skills and capable of leading the team.
  • Working knowledge of 3D game engine such as UE4 as well as lighting and shading within the game.
  • An understanding of effective asset creation and optimization towards specific platform constraints.
  • Ability to balance impacts of deadlines and resources with style and quality requirements of a title’s art direction
  • Expertise in Maya, ZBrush and Photoshop
  • Experience in world and level design is also a plus
  • 6-8 years of relevant experience in shipping AAA titles to consoles and PC
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SENIOR MODELING ARTIST

  • Good in art and design.
  • Able to take and interpret direction from art director.
  • Good understanding of game engines and game development process.
  • Strong understanding of latest tools and tech in the industry.
  • Able to work closely with lead artist on managing a team/project.
  • at least 4 years of relevant experience.
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MODELING ARTIST

  • Great observational skills and has good eye for detail.
  • Extensive knowledge of tools such as Maya and Zbrush.
  • Great understanding of form, shape, structure, and silhouette when creating models.
  • Able to take direction from senior/lead artist.
  • Good understanding of different types of physical materials.
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PRINCIPAL 3D ARTIST

  • Excellent in art and design.
  • Extensive knowledge of human anatomy.
  • Able to set artistic benchmark for internal team and some times external teams.
  • Able to excel and express in multiple art style.
  • Minimum 6 years of relevant experience.
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TECHNICAL ARTIST

  • Strong knowledge in 3D Software such as Maya & Motionbuilder.
  • Strong technical proficiency in creating tools for the team.
  • Experience in scripting and programming (Mel/Python/C++).
  • Working knowledge of 3D Game Engine. Familiarity with UE4 is desired.
  • Excellent problem-solving and troubleshooting skills.
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TECHNICAL VFX ARTIST

  • Have a good understanding of real-time VFX and optimizing it.
  • Able to create FX using DCC packages.
  • Self-motivated and have a passion for games.
  • Has basic coding knowledge.
  • Prior experience in relevant field is preferred.
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GAME PROGRAMMER

  • Fluent in C++ and Python.
  • Flexible to learning other languages and software.
  • Able to create tools to help improve pipeline and optimize workflow for artists.
  • Excellent problem-solving and troubleshooting skills.
  • Have a great interest in games.
  • Experience in web development is a plus
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ANIMATION

ANIMATOR

  • Good understanding of basic animation principle
  • Able to take direction from senior/lead artist
  • Extensive knowledge with Maya
  • Great observational skills and has good eye for detail
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SUPPORT

PROJECT COORDINATOR

  • Good understanding of art production workflow.
  • Excellent communication and problem solving skills.
  • Able to work proactively with the team.
  • Have knowledge in project management tools (MS Office, MS Project, JIRA, Redmine etc.)
  • Knowledge in game development or other relevant field is required.
  • Fluent in Japanese is a plus.
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IT ENGINEER

  • Familiar with Microsoft based products.
  • Basic knowledge of Desktop hardware/software management.
  • Versed in maintenance/diagnosis tools.
  • Good knowledge of networks, protocols and IT Security.
  • Able to work independently and autonomously.
  • Strong learning capability and commit to self-development.
  • Able to setup and maintain game development specific tools and systems (perforce, game engines etc)
  • Knowledge of scripts is a plus (Batch files, VBScript).
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RECRUITMENT PROCESS

Submit

Submit your application with a portfolio. We accept digital portfolios (website, ArtStation) as well as other relevant materials to the position you are applying for.

Questionnaire

The questionnaire is where we get to know you as a person, not as an employee, to get some insight into your values and motivations to see where you can contribute to our vibrant, growing team.

Interview

For shortlisted candidates, the team will be happy to meet you for an interview session.

Evaluation

We’ll set up an experiential, real life work simulation to give us a chance to understand more about each other and how you’ll fit into the team.

Consideration

We will return application feedback within two (2) working weeks.

Congratulations!

Welcome to Passion Republic.