Career

We are always looking for team mates across all disciplines who enjoys creating art, has great aptitude for learning, and a positive attitude. You should also have good communication skills, extremely self-motivated, a great team player, and most importantly extremely passionate in what you do!

Please see the job openings below for more details. International talents are welcomed!

Join us - team@passionrepublic.com

Modeling artist

  • Great observational skills and has good eye for detail.
  • Extensive knowledge of tools such as Maya and Zbrush.
  • Great understanding of form, shape, structure, and silhouette when creating models.
  • Able to take direction from senior/lead artist.
  • Good understanding of different types of physical materials.

Principal 3D artist

  • Excellent in art and design.
  • Extensive knowledge of human anatomy.
  • Able to set artistic benchmark for internal team and some times external teams.
  • Able to excel and express in multiple art style.
  • Minimum 6 years of relevant experience.

Lead character artist

  • Excellent communication skills and capable of leading the team.
  • Working knowledge of 3D game engine such as UE4 as well as lighting and shading within the game.
  • An understanding of effective asset creation and optimization towards specific platform constraints.
  • Ability to balance impacts of deadlines and resources with style and quality requirements of a title's art direction.
  • Expertise in Maya, ZBrush and Photoshop.
  • Extensive knowledge of human anatomy.
  • 6-8 years of relevant experience in shipping AAA titles to consoles and PC.

Lead environment artists

  • Excellent communication skills and capable of leading the team.
  • Working knowledge of 3D game engine such as UE4 as well as lighting and shading within the game.
  • An understanding of effective asset creation and optimization towards specific platform constraints.
  • Ability to balance impacts of deadlines and resources with style and quality requirements of a title's art direction
  • Expertise in Maya, ZBrush and Photoshop
  • Experience in world and level design is also a plus
  • 6-8 years of relevant experience in shipping AAA titles to consoles and PC

Project Coordinator cum Translator

  • Good understanding of art production workflow.
  • Excellent communication and problem solving skills.
  • Able to work proactively with the team.
  • Have knowledge in project management tools (MS Office, MS Project, JIRA, Redmine etc.)
  • Knowledge in game development or other relevant field is required.
  • Fluent in both English and Japanese (written and verbal).

IT Support

  • Familiar with Microsoft based products.
  • Basic knowledge of Desktop hardware/software management.
  • Versed in maintenance/diagnosis tools.
  • Good knowledge of networks, protocols and IT Security.
  • Able to work independently and autonomously.
  • Strong learning capability and commit to self-development.
  • Able to setup and maintain game development specific tools and systems (perforce, game engines etc)
  • Knowledge of scripts is a plus (Batch files, VBScript).

Technical VFX Artist

  • Have a good understanding of real-time VFX and optimizing it.
  • Able to create FX using DCC packages.
  • Self-motivated and have a passion for games.
  • Has basic coding knowledge.
  • Prior experience in relevant field is preferred.

Technical artist

  • Strong knowledge in 3D Software such as Maya & Motionbuilder.
  • Strong technical proficiency in creating tools for the team.
  • Experience in scripting and programming (Mel/Python/C++).
  • Working knowledge of 3D Game Engine. Familiarity with UE4 is desired.
  • Excellent problem-solving and troubleshooting skills.

Senior modeling artist

  • Good in art and design.
  • Able to take and interpret direction from art director.
  • Good understanding of game engines and game development process.
  • Strong understanding of latest tools and tech in the industry.
  • Able to work closely with lead artist on managing a team/project.
  • at least 4 years of relevant experience.

Animator

  • Good understanding of basic animation principle
  • Able to take direction from senior/lead artist
  • Extensive knowledge with Maya
  • Great observational skills and has good eye for detail

Senior concept artist

  • Possess strong sense of design and ideation.
  • Strong in design principles such as anatomy, form and shapes, perspective.
  • Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
  • Able to produce production-ready and practical concepts and design.
  • Minimum of 3 years of relevant experience.

Concept artist

  • Possess strong sense of design and ideation.
  • Strong in design principles such as anatomy, form and shapes, perspective.
  • Flexible in designing for multiple different subjects such as characters, environments, mechanical designs.
  • Able to produce production-ready and practical concepts and design.

Game Programmer

  • Fluent in C++ programming. Knowledge in other programming languages is desirable.
  • Possess the ability to write clean codes and structure for the team.
  • Have understanding of optimization techniques.
  • Being able to work well with other disciplines.
  • Excellent communication skills; both written and verbal.
  • Bachelor Degree or equivalent experience in a relevant subject such as maths, computer science or engineering.
  • Knowledge in game development is desirable.
  • Must have a passion for games.
  • 2-3 years working experience.